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Ryzom - Forums: What Bugs You The Most? (by Xavier Antoviaque)
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magick1 July 24th, 2006 04:33 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by iphdrunk
When you go to a merchant and try to buy or retrive an item or stored mats and the action cannot be completed -- lack of bulk, dappers, etc -- the selected item disappears and makes you reload the trade dialog by closing and reopening.

Doesn't the refresh button take care of that? If I remember correctly, it is in the lower left of the vendor window.

iphdrunk July 24th, 2006 08:20 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by magick1
Doesn't the refresh button take care of that? If I remember correctly, it is in the lower left of the vendor window.



Ah good point, as with the "reset filters on opening" I had not seen it when the patch went live :*) (was it added a long ago? :?) anyway, thanks for the tip! :). Although maybe the check could anyway be done before so even the refresh is not needed? or why not move the refresh button to the right side of the dialog?

calel July 24th, 2006 08:09 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
It's probably been mentioned before.

Please change the increased time bonus, gained from the Tryker Rite 'Trykers and Lake materials', from a permanent bonus to an editable stanza. Not a single day foraging goes by without cursing myself accepting that particular Rite.

I don't see why one should get penalized at their higher foraging levels in exchange for a small bonus at the earlier levels and being able to possess some highly prized Encyclopedia lore. (of which there are far to few to start with; but that'll be another rant)

tannack July 27th, 2006 02:18 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Equipped item decay when crafting except for the crafting tool.

It is a POINTLESS (mis)feature that has no useful purpose other than to be a medium sized irritant when I'm crafting.

Gotta make something? OK, un-equip 10 pieces of jewellry and 5 pieces of armor.

Make item(s).

Put jewels and armor back on.

Goodness, what a complete waste of my time, taking off my jewels and armor, and then putting them back on.

<rant>
I've seen other games do this. The devs come up with some idea that "seems like a good idea at the time", becomes gospel, and then cannot be changed. The players find a workaround that completely trumps the devs idea. It may or may not affect gameplay (e.g. EvE "insta" bookmarks), but it does serve to completely defeat the purpose of the devs original design.

However, the stubborn pride of the devs, being unwilling to admit "we'll we were wrong, we'll fix this" means that these misfeatures stay in games for ever.
</rant>

So for the love of Ma-Duk / Jena (whichever is appropriate to you), get rid of the completely pointless damage that happens to our gear when we craft.

Hint, look at the number of people that craft "naked" to get an idea how ineffective this feature is.

That said, damage to the craft tool should remain.

Bottom line. Make crafting like digging.

calel July 27th, 2006 02:46 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by tannack
Bottom line. Make crafting like digging.


It already is; if I don't wear any foraging gear it won't decay. Chances are you'd get more offers for careplanning from drooling Tryker males as well.

But euhm, back on the item decay... item decay is based on the number of actions you perform. Foraging has a low number of actions, close combat training a very high number. Craft is rather negligable on your gear's durability compared to casting and fighting.
Never have I worn out a set of clothes by mere crafting, after more than 900 craft levels, and I rarely crafted naked (drooling Tryker males again).

Isn't this just the same like people hunting naked? It's silly, but some do. But you can't ask they change item decay for hunting then as well?
Eitherway, since all item decay seems based on the number of actions for all actions, remember you're asking for a major overhaul on the basics of all item decay in the whole game.

petej July 27th, 2006 04:44 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by calel
Craft is rather negligable on your gear's durability compared to casting and fighting.
Never have I worn out a set of clothes by mere crafting, after more than 900 craft levels, and I rarely crafted naked (drooling Tryker males again).


Youre a HA Crafter = High Exp (mat use) per Craft Action , if youd have done those 900 lvls on the old style Jewels (or any low mat Craft) youd have gone through a fair few sets :)

I always Craft naked unless its a one-off or im Boosting , I do however think item wear in use is a good thing but it does require balancing imo to include the strength of the Action

martl July 27th, 2006 07:52 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by tannack
Equipped item decay when crafting except for the crafting tool.

It is a POINTLESS (mis)feature that has no useful purpose other than to be a medium sized irritant when I'm crafting.

Gotta make something? OK, un-equip 10 pieces of jewellry and 5 pieces of armor.

Make item(s).

Put jewels and armor back on.

Goodness, what a complete waste of my time, taking off my jewels and armor, and then putting them back on.

it isnt pointless, its realism. Crafting wears out your equipment in RL as well... thats why you dont see carpenters, mechanics, and so on, wearing suits :) - they wear inexpensive overalls or the like.

Glo

martl July 27th, 2006 11:06 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
But what i would really like to have: a left handed toon :)

calel July 27th, 2006 02:51 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by petej
Youre a HA Crafter = High Exp (mat use) per Craft Action , if youd have done those 900 lvls on the old style Jewels (or any low mat Craft) youd have gone through a fair few sets :)

I always Craft naked unless its a one-off or im Boosting , I do however think item wear in use is a good thing but it does require balancing imo to include the strength of the Action


True I guess; I forgot about low material crafts.

But it still is no less different comparing jewelcraft to heavy armourcraft then it is close combat or one-handed range versus magic use. Some things just require more actions, hence more decay.

The point still stands that you'd need to overhaul the whole decay system which would inevitably have it's impact on craft statistics (durability) and also the economy. I'm not saying it can't use some tweaking, but I doubt it would be a small change. Maybe something for Atys2 soon(tm)?

martl July 27th, 2006 03:12 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by calel
Maybe something for Atys2 soon(tm)?

Judging from the way the boot-splash-screen looks, its more like "The Saga of Ryzom - (2) <something else than Atys>

onasi July 28th, 2006 12:19 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
I would like to see a customizable ui...if thats not possible then make all windows resizable to any size( i understand they are sizable to an extent).

Some sort of respec/ a relearning of skills....a one time thing at like lvl 50 or something, so you can fix any misplaced points from when you were trying to figure out what is good or not so good.

Well that is all that is bugging me right now :D

Thanks

philu August 2nd, 2006 11:43 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by calel
Maybe something for Atys2 soon(tm)?



Quote:

Originally Posted by martl
Judging from the way the boot-splash-screen looks, its more like "The Saga of Ryzom - (2) <something else than Atys>



There's an interview with David Cohen buried somewhere. In it he states that Atys doesn't appear in the game title for a reason. The original plan was for the Saga to expand beyond Atys. Atys is part 1, part 2 would be somewhere else I guess.

robert0 August 9th, 2006 09:13 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Um, I'm not sure if this has been mentioned already....

The ability to 'click/hold-drag' select things in inventory, and 'shift-click', in order to transfer between packers, mount and bag?

Ellex
RotD
(Reaper's of the Dark)

iphdrunk August 9th, 2006 09:51 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by onasi
Some sort of respec/ a relearning of skills....a one time thing at like lvl 50 or something, so you can fix any misplaced points from when you were trying to figure out what is good or not so good.


I have my doubts about this. In theory a respec / relearning of skills does seem a helpful possibility, being able to fix mistakes and so on, but a few random thoughts:

* first, although a bad choice of skills can be an annoying inconvenience and can delay your progression, there are very few cases where one can "gimp" his character, for example, getting to level 50 in harvesting without getting quality extraction upgrades, where levelling can become extraordinarily slow, and even then, a couple of painful levels are needed to "fix things".

* at some point, there are lots of unused skill points (not at the beginning, but later on) without skills to learn.

* knowing that a "respec" is always possible, would it mean players being less careful when selecting the skills they want to learn?

* If the possibility of a skill respec is a "one time" only option, players may not be satisfied with the second choice, and the door is still open to mistakes even if your knowledge of the game has improved (oooops, dang, with all this fast clicking I truly forgot to get all focus upgrades!!!). If the respec is allowed "many times", it is still unclear wheter it could be exploited or not (e.g. learn to craft armors, get the patters, craft my armor, unlearn the patters, etc. whether this could be a gameplay feature or not, open to debate)

In summary, I don't think (only my humble opinion of course) it justifies the effort and the possible problems (wrong respecs, abuses, etc.) . A wrong choice only means a "gah I should have got the X, bleh I'll get it next level", and with Ryzom specializations and branches it seems possible to work a bit on a lower branch to get the needed extra sp in some cases. I would rther suggest new players to play around with skills with a new toon and to ask/read guides than rely on a "I can respec later".

Just my thoughts tho

geezas August 9th, 2006 10:32 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
*agrees with anissa*

Making a mistake is part of the learning of the mechanics. Doing respecs would only be usefull and needed if there was a major change in game mechanics. (like when foraging changed iirc early after release)

If one has made a mistake in choosing stanza's it's a little more work for a short while to make up for that. This may sound harsh but if one chooses without thinking about the impact it has on gaining xp or survivability in the wilderniss it's not nevrax's problem. It is the player who guides his/her character down a path and if a player by mistake chooses a less optimal path then they'd like why should the creator help you get back on track ?

vguerin August 9th, 2006 04:06 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by iphdrunk
In summary, I don't think (only my humble opinion of course) it justifies the effort and the possible problems (wrong respecs, abuses, etc.) . A wrong choice only means a "gah I should have got the X, bleh I'll get it next level", and with Ryzom specializations and branches it seems possible to work a bit on a lower branch to get the needed extra sp in some cases. I would rther suggest new players to play around with skills with a new toon and to ask/read guides than rely on a "I can respec later".

Ani, you're one of my longest in game friends since Melinoe back in beta... I value your opinion as always and your eloquence, but your a bit biased as you play infinitly and can unscrew some things.

I have not been playing as much lately, still enjoy the game and the people... but my gameplay and fun is limited ATM by previously made choices. Oddly prior to reading the direction this thread went, I had already said to friends and guildmates that I would pay dappers for a respec because it is the one thing that would most improve my SoR gaming experience. I am not level 50 like the above poster and I have more levels in more things than I can ever need. EXCEPT in my crafting tree...

My IG goal has always been that I could make myself anything I need, as well as make things for guildies... This is still mostly true (if I don't require Q250 of everything :P), but my gameplay has changed and I do not have the time currently to grind hard anymore. I have thousand's of XP in the other skill trees, but in craft I am always one step behind.

Respec does not improve your skills as you cannot make anything higher than the level you have already achieved no matter the SP you have. It merely allows you to rededicate your efforts more wisely.

This function should not be free, but it definately should be available in SoR like it is in so many other games. Anything that can improve a gamers experience without hurting others should be considered. This would be the #1 improvement to the game for me, surpassing anything seen on the "In Development" page !

iphdrunk August 9th, 2006 04:17 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by vguerin
but your a bit biased as you play infinitly and can unscrew some things.


Tap,
Thanks for the kind words and the heads up and... yes, you are right, I guess that I somehow forgot to consider that well, for players that cannot afford playing an insane number of hours can see their playing experience reduced due to a wrong choice of skills.


Quote:

Respec does not improve your skills as you cannot make anything higher than the level you have already achieved no matter the SP you have. It merely allows you to rededicate your efforts more wisely.

True, my concern was more using this feature not to (put it simply) "fix mistakes and optimize the build" which is a perfectly valid reason, but to use it "too smartly" in unpredicted ways.

Quote:

Anything that can improve a gamers experience without hurting others should be considered.

Fully agree. Maybe, with a well-thought system, it would be possible to get some kind of flexibility skill-wise, with the possiblity of unlearning and learning skills in a controlled manner with little room for subsequent mistakes and exploits.

petej August 10th, 2006 12:12 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Heh id also love a respec (in my dreams) so I could spend as many of those 6405 spare Forage skill points as possible , especialy on things like Focus which early on I bought with apparently "easy" Craft points (Biggest mistake you can make as Craft points are in big demand and hard to get later on)

Ive got to put my personal wishes/needs aside though as I believe like Ani a respec option would be bad for the game over-all , il just have to live with my mistakes

jamela August 10th, 2006 06:13 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
I think all my top 10 bugbears are already listed here somewhere but number 11 has to be the fact that there is no stanza "Prospect for Non-Craftable Materials". Available only to non-Masters since they can pop every source in a region in one go anyway :)

chud1 August 18th, 2006 10:36 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
hi i have been playing for a couple of months or so
i love the system and the game however there are just a few things that are actively putting me off the game!

the scenery is the most annoying thing, why cant i get through that tank sized gap in a picket fence and have to walk all around,

the tryker lands are by far and away the most annoying place to level

they have floating towns but i cant jump off the end of a pier! i have to swim all around farihaven to get out, may not seem much but a few times i have thought to myself i am going back to another game (which is a shame because i like this game)

the scenery really makes the game for me and being badly made really irritates me, the general senery is fantastic to look at and well made but the limitations of it far outweight the aesthetics

for example i come ashore hit a mob then run for the sea only to find that some invisible barrier is stopping me from diving in, i got ashore here! why cant i reenter the water!

i am swimming around and try to come ashore at what looks like a bit off land about 1 inch above the water line? impossible!!

the tryker lands although the water is a safe zone puts leveling at such and annoying disadvantage, i know some might say try a different race (but i have invested so much time into this char) it would kill me to switch i would rather stop.

the fact there is an invisble non passible barrier around the scenery so if you try and get closer than a metre then you cannot pass by

in tryker world i can make a rifle out of crabclaws but i ant make a boat! or an efficient pair of flippers? so much could be done for that map i would rather run through mobs infested jungles than spend ten minutes swimming around

getting to other races cities?!?! impossible for anyone under level 200?
makes leveling boring, makes getting fame very hard, trading impossible, player interaction non play, monotony of single area rammed home, equipment choices limited, i can see why it miht be so hard but it ruins so much good stuff... ok hate to brin it up but it may be the one and only thing WoW did right let players freely acess areas on the map without the certain death aspect of exploring! which unfortunately this really has, if i venture out into bounty beaches after trying 5 or 6 times is is impossible for me to get through without getting munched even with the teleport to get through most of it, teleports should be available to buy from any teleporter to capitals to get around.

your fame shoudl dictate what tickets you can buy fair enough but if i go to a teleporter i should be able to buy tickets for other places fame opening up new tickets bit like the equip does atm with stats and skills.

as a new player these limitations are dragging me down and sorry to say i cant see myself lasting or going much further.

the game has infinite potential and the community is fabulous but it has some serious game play flaws which make it pretty unpleasant and scenery bugs

petej August 18th, 2006 01:06 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by chud1
for example i come ashore hit a mob then run for the sea only to find that some invisible barrier is stopping me from diving in, i got ashore here! why cant i reenter the water!


Youre "in Combat" , leave Combat with F6 and youl be fine :)

Plenty of ppl have made the Trek on new characters its deffinately not impossible for a new character to do solo , but does take alot of luck/sneaking skill , if they made Treking easy for everyone theyd be no point teaming up for it and thats one of the few things that are realy fun to

rushin August 18th, 2006 01:19 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by chud1
getting to other races cities?!?! impossible for anyone under level 200?

I and lot's others have done it at level 1, solo. been right around the world infact. If you are finding it impossible get a guild to trek you, you can look out for me online if you cant find anyone else to help.

Quote:

Originally Posted by chud1
if i venture out into bounty beaches after trying 5 or 6 times is is impossible for me to get through without getting munched even with the teleport to get through most of it

you can reach the teleport in BB from fount with 0 aggro, every time. its extremely simple to reach (unlike getting to the ToT portal!) explore another way if you find your route impossible. Traveling and exploring has been made so much easier several times now since release, it depresses me no end. there is no need for it to be dumbed down futher absolutely none.

Quote:

Originally Posted by chud1
teleports should be available to buy from any teleporter to capitals to get around.

your fame shoudl dictate what tickets you can buy fair enough but if i go to a teleporter i should be able to buy tickets for other places fame opening up new tickets bit like the equip does atm with stats and skills.

then you would never explore, have to learn survival skills, miss out so much of the game.

chud1 August 18th, 2006 01:58 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
i see what you guys are saying, and getting to the tp in BB is ok wiht no aggro but geting further is very hard, i just think there are so many things that could actually improve the gameplay if the journey was made a little easier, for example i would love to trek over a load of packers grab some equipment and sell it on, people like the other races equipment for a bit of variety or mats from other places. getting skills for craftings ect meetin up with mates you made on the starter isle now respectively in their capitals. or join guilds early on

the game doesnt pigeon hole your character which is fanatastic! but it pigeon holes your race and trading till you're much higher level, which detracts from the crafter digger aspect if i never swung a sword the entire game but crafted my way upto the top i might never be strong enough to go to another place? just doesnt make any sense, its a big flaw in my eyes

i see what you are saying about exploring but that comes after you have been about a bit, exploring is compulsory rather than the voluntary fun aspect

also one of the capitals would quickly become a real hub of activity and players from all races would meet up more regularly rather than risk life and limb

i know you are saying its not impossible but its impossibly hard i sneaked till i was blue in the face and after the 6 or 7th attempt i gave up

lets face it the game is pretty quiet atm and finding someone to trek you about is reasonably hard without getting some generous player to help you out (many thanks for the offer)

the combat question yes i had left combat....there was an invisible wall stopping me getting into the water buggy landscape

dont get me wrong i like the game but little irritations that probably wont get fixed nag me constantly especially the scenery the invisible borders of scenery need to be relaxed, for example you enter fairhaven on the walk way.... the bit to the side of the walkway is about 3 or four inches off the ground...you can get in that way you have to walk in the proper way... little things like this take a massive part of imursive play away from the game! i mean that total ive lost myself in the game aspect..it hits home all too hard! wait a minute whay cant i do that! i could drive a bus through that but i cant walk through it! the pier why cant i swim from it? it loses masses of realism and throws you out of fantasy land and into the harsh reality of this is an online game and the scenery will drive you mad!

lets face it i play to escape, lose myself in another place, kill time, be anonymous, but when simple laws like theres nothing infront of me i shoudl be able to go there are broken its shatters certain illusions which are all to fragile.

bit of a rant sorry

petej August 18th, 2006 02:34 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by chud1
the game doesnt pigeon hole your character which is fanatastic! but it pigeon holes your race and trading till you're much higher level, which detracts from the crafter digger aspect if i never swung a sword the entire game but crafted my way upto the top i might never be strong enough to go to another place? just doesnt make any sense, its a big flaw in my eyes


Im a Digger/Crafter (and Mission) based character , I have 1800 base Health from my Forage lvl , theres not many places I dont/cant go

101 1h / 112 2h Slash / 101 CC
101 1h / 101 2h Range
101 Def Aff / 169 Heal
112 Off Aff / 185 Elem

181 All HA
181 All LA
240 Medium Pants / 201 Vest / 201 Boots / 181 Sleeves / 181 Gloves
240 Buckler / 181 Shield
250 Diadem / 201 Earring / 201 Ring / 201 Anklet / 201 Bracelet / 201 Pendant
201 Spear / 201 Staff / 201 1h Mace / 201 1h Axe / 201 Dagger / 194 1h Sword
201 2h Mace / 201 Pike / 201 2h Axe / 201 2h Sword
250 Magic Amplifier
182 Pistol
241 Rifle / 181 Autolauncher / 181 Launcher

250 All Forage

rushin August 18th, 2006 03:36 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
ingame name please chud1, we are going for a little wander this weekend :)

getting out of BB with my alt took about 20 attempts :) but then made it to zorai without dying.. back in the day with rushin going the other way it took more like 200 attempts, probably a lot more. spent month(s) at max dp. but now the kitin guardians at the roots entrances, kitin patrols inside, mobs with 200m aggro range have all gone so its a lot easier now :-)

the lakes do have landscape issues, not arguing at all with that, think you will find the other lands less of a problem, just not much water to jump in if things go wrong.

chud1 August 18th, 2006 04:03 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by rushin
ingame name please chud1, we are going for a little wander this weekend :)

getting out of BB with my alt took about 20 attempts :) but then made it to zorai without dying.. back in the day with rushin going the other way it took more like 200 attempts, probably a lot more. spent month(s) at max dp. but now the kitin guardians at the roots entrances, kitin patrols inside, mobs with 200m aggro range have all gone so its a lot easier now :-)

the lakes do have landscape issues, not arguing at all with that, think you will find the other lands less of a problem, just not much water to jump in if things go wrong.


cheers

ingame: Frenkel

would be nice to have a bit of a jolly outside tryker ville

glad to hear it took you about 20 attempts makes me feel a hell of alot better

after 10 attempts i would have broken down and gone to the RL priesthood.... shunning all things computerised stabbing calculators with my chosen religious symbol and crushing ipods

im glad i stopped after 7........so is my computer

meloner August 22nd, 2006 12:41 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
what really bugs me is the Kamis who can't buy the karavan tp's have to swim all around the lakelands ! if they really are banned from the privilege of tping to avendale, windermeer, crystabel etc. can we have boats please ? :D :D what's the point of having so much water if you can't float on it ? ;) it would make sense since the trykers are pirates too. :)

geezas August 22nd, 2006 01:16 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by meloner
it would make sense since the trykers are pirates too. :)


We are? Oh *being hit on the head*

Yeah! uhm, Arrr!! we be that!

toblakai August 22nd, 2006 11:14 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
1. No music: To be honest, I cant find an excuse for his design choice. I know that some people do not like to have in game music, and prefer to use an mp3 player, but for me (and considering most player made reviews I have seen, for most new players) the lack of music Is a big drawback. Some people say that it helps the immersion, but to be honest for me is an exact opposite, a fitting music in a well designed location gives one hell of a game experience, and If music really bugs you so much, you can always turn it off (its not like you have this option for some of the more irritating mob sounds). I sure hope Nevrax will get some good soundtrack ingame soon, because so far Ryzom is the only MMO that I know w/o any field/battle music.

2. Mobs: While I appreciate developing a good ecosystem full of unique animals and plants, but no matter how well designed will various predators be, fighting a pack of Gingos will never be so exiting that lets say, a fierce fight with a group of Raiders in your typical fantasy MMORPG. And Kitins should be an unstoppable swarm, and in game they feel like a randomly placed groups of mobs without any purpose whatsoever. This game could really use some more interesting enemies.

3. Quests: They are just to dry. And the funny thing is that they don’t even need to be changed, I have nothing against repeating the same task for reputation, I don’t need to the 1250957024th savior of princess Katrin but give me some reason and back-story to it. We can see it done in newbie isle, and a stupid explanation give from the NPC about why does he needs these 5 pairs of boots helps a lot. So far asking NPC about his occupation gives you a generic (i.e. all scouts say the same thing) response, which for such a story-driven game just doesn’t seem right.


Other than that (and a few other things :P) this is an brilliant game… gah, I’m geeting to sleepy… gnight, when I wake up tomorrow I want to see music in Ryzom…, and Daemon Lords, and damn it, I want to save me some pretty princesses ;P

geezas August 23rd, 2006 11:36 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by toblakai
So far asking NPC about his occupation gives you a generic (i.e. all scouts say the same thing) response, which for such a story-driven game just doesn’t seem right.


You misunderstand the story part, the story is made by us the homins. Not static NPC's (it works this way on the mainland) The NPC's in the starting island are just there to help you get started and learn the way the interface and skill system works.

p.s. Sleep well :)

acridiel August 23rd, 2006 02:20 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by toblakai
2. Mobs: While I appreciate developing a good ecosystem full of unique animals and plants, but no matter how well designed will various predators be, fighting a pack of Gingos will never be so exiting that lets say, a fierce fight with a group of Raiders in your typical fantasy MMORPG. And Kitins should be an unstoppable swarm, and in game they feel like a randomly placed groups of mobs without any purpose whatsoever. This game could really use some more interesting enemies.


*coughcough* The Battle for Pyr
The Tryker Invasion

Kintin can be a real Thread... Only atm they seem to be quiet...

Acridiel

forever August 23rd, 2006 09:12 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
It is nice what the R² and the Ryzom webs sites are better linked together.
The bad thing is now R² part now shares the lag that the Ryzom site has. :(

kay22626 August 29th, 2006 05:44 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Just 2 very small things bug me: 1. The horrible and very strong noise made by the enchanted weapons and 2. The action icon changes depending on how you edit the action, should be able to chose the icon.
Thank you for this great game

ydyp1978 August 29th, 2006 09:10 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
The system with actions and building them how you like is pretty need, but then comes the dumber to it. You can't create an own icon, not even select one. I would like it that it changed to like that of the macros. But there should be more options for symbols then.

So the building of an icon for an action would be like:
  1. choose an icon: only icons of the stanzas you have added to the action
  2. choose a background: just like the macro system.
This would make it unneeded to bind an action you made to a macro to at least make different icons for your actions. My full bar for harvesting is flooded with those yellow suns :eek:

iphdrunk September 6th, 2006 10:27 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

What bugs you the most?

It's not really bugging me "most", but the fact that thread started in February 2006, it has 30+ pages of interesting suggestions - some of them being redundandant - and yet personally I can't help thinking that it feels like talking to a wall, being reluctant to keep on posting, without mentioning that new posters may not considering re-reading a 6 months old with 300+ posts before posting.

As much as I am aware of the upcoming ring release and the stakes around it, it hardly justifies not taking a few minutes to communicate on "filtered" feedback this thread has generated, rejected / accepted / for further study/... suggestions and updated "in development" sections with retained improvements, even with a bulleted list saying "* inventory is sorted automatically" or "* identical items are now stacked".... I cannot but grin when this thread gets another *valid* post re-stating things like "allow cut & paste from different hands" or "allow selecting an icon for extraction stanzas" or "fix the seed icon to be the same", etc. which have been suggested, reported and ticketed systematically for the past 18 months.


<rant>
So here I am, raising the same concern again: Nevrax / official communication. Given the nature of the community, it is unfortunate that this aspect has worsened: we've gone from developer chats, direct feedback, planned features, executive letters, Q&A, forum "watch" to the almost complete "silence radio" -- even the forums seem to only get CoC enforments posts by higher powers- with the notable exceptions of the highlighting of press releases concerning the Ring -- which, for those who have an idea of it, they hardly give anything new -- and when the forum / player noise is over a certain threshold we get a "bone to chew" in the form of a difuse, generic, almost vaporware announcement. I am not (at least this time) complaining about lack of features, which can be understood, but lack of communication, which cannot be justified by the old "focus on one task, release when quality is satisfactory, best use of internal limited resources" arguments.
</rant>

rushin September 6th, 2006 11:33 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by iphdrunk
It's not really bugging me "most", but the fact that thread started in February 2006, it has 30+ pages of interesting suggestions - some of them being redundandant - and yet personally I can't help thinking that it feels like talking to a wall, being reluctant to keep on posting, without mentioning that new posters may not considering re-reading a 6 months old with 300+ posts before posting.

As much as I am aware of the upcoming ring release and the stakes around it, it hardly justifies not taking a few minutes to communicate on "filtered" feedback this thread has generated, rejected / accepted / for further study/... suggestions and updated "in development" sections with retained improvements, even with a bulleted list saying "* inventory is sorted automatically" or "* identical items are now stacked".... I cannot but grin when this thread gets another *valid* post re-stating things like "allow cut & paste from different hands" or "allow selecting an icon for extraction stanzas" or "fix the seed icon to be the same", etc. which have been suggested, reported and ticketed systematically for the past 18 months.


<rant>
So here I am, raising the same concern again: Nevrax / official communication. Given the nature of the community, it is unfortunate that this aspect has worsened: we've gone from developer chats, direct feedback, planned features, executive letters, Q&A, forum "watch" to the almost complete "silence radio" -- even the forums seem to only get CoC enforments posts by higher powers- with the notable exceptions of the highlighting of press releases concerning the Ring -- which, for those who have an idea of it, they hardly give anything new -- and when the forum / player noise is over a certain threshold we get a "bone to chew" in the form of a difuse, generic, almost vaporware announcement. I am not (at least this time) complaining about lack of features, which can be understood, but lack of communication, which cannot be justified by the old "focus on one task, release when quality is satisfactory, best use of internal limited resources" arguments.
</rant>


*looks all innocent*

werent we complaining about the lack of communication a month or two ago? :p

(and only making a joke of it because it's too early in the morning for me to be ranting. All said posts that were made a month or two ago were met with... silence)

iphdrunk September 11th, 2006 04:38 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
* enable "mouse over" tooltips to check the stats of items (useful in jewels, LA)

* add small icons according to the boost types

* allow more background colors to "tag" items according to crafter / player wishes

and other similar improvements

meloner September 11th, 2006 06:30 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by iphdrunk
even the forums seem to only get CoC enforments posts by higher powers-


maybe if u edited ur post and added : WtH Nevrax ur a bunch of lazy @$*ù£µù$& !!!! and are worth nthg but $^£**ù^^@#~@ !!!! I hope you all ¤¤%*µ@#~é&§§|[]=@ !!! :mad:

PS : just joking here :D...but she has a point, even a simple : "that looks like a good idea" or "we'll think about it" would be nice. It's almost like posting a letter in the wastebasket really.

jamela September 12th, 2006 10:34 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
*hovers mouse over the report icon on Anissa's post thinking "this might make someone take notice", but chickens out* :p

mjoll September 13th, 2006 09:25 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
1. Stop mobs from dealing a l;ast blow after they reach 0 hp.

2. A way to sort landmarks.
Either landmark categories/folders or landmarks sorted alphabetically.

3. Scroll left and right option for the text box.
This bothered me from day one, if you type 30 words and you want to modify the first one you can't do it, the left arrow button will rotate the camera instead of scrolling left in the text box.

4. One more zoom in degree for the map.
Sometimes sources for different mats are so close one to another that their correspondent flags stack making it hard to select one.

5. One more flag color.
A forager could use color A for source flags and color B for everything else (points of interest, npcs, specific mobs spots, "i saw some dude foraging here, to check later" spots, etc).

6. Post-it notes for the friend list.
For example having "tryker style crafter", "cper", "healer lvl 90", "kara scourge" etc. notes next to each name from the friend list.

7. A delay macro command.
Priceless, it will allow for a wider range of macros.

8. Unlocking all 1-50 skills on the starting island.

Don't hate me if some of these have already been mentioned.

jamela September 13th, 2006 09:38 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Atys Chronicles is still not a searchable resource.

martl September 13th, 2006 10:01 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by mjoll
1. Stop mobs from dealing a l;ast blow after they reach 0 hp.

Hummm... i count that as realism.. a dieing dragon can always deal a last hit with his tail....
Quote:

3. Scroll left and right option for the text box.
This bothered me from day one, if you type 30 words and you want to modify the first one you can't do it, the left arrow button will rotate the camera instead of scrolling left in the text box.

Its in... check your "keys" there are many text editing commands available. Cursor left is, for example, "shift + left"

rothimar September 13th, 2006 01:28 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Individual tell windows for every tell. - Would love to have the option (some like the individual windows) to place all of my tells in 1 window, tabbed for each conversation, to preserve screen real estate.

Guild Chat window doesn't stay where I put it - I have my Guild chat in its own window, but it doesn't stay where I place it when I log out. It ends up in the center of my screen, at the default size, every time I log in requiring me to place it back where I want it and resize/re-transparency it.

So far, those are my two biggest "bugs me" deals. ;)

lienem September 13th, 2006 03:33 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by mjoll

7. A delay macro command.
Priceless, it will allow for a wider range of macros.


I doubt they'll implement this, it would make botting much too easy when it comes to harvesting. (and probably other activities too)

riveit September 13th, 2006 04:34 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Aen armor bugs me the most (and factional shields would too if I used/crafted shields). The existence of this regularly looted boss armor that is better than crafted armor acts as a major disincentive to those following the long and difficult path of becoming a Master Heavy Armorer. I strongly suggest that the stats of Aen armor be downgraded - at least to +3 parry/dodge and the hp boost reduced. While I don't think old Aen should be removed at once, I think that old boss armors should decay. For instance, they should lose ~ 50 hp per real-time month. Also, in my opinion, Aen looks rather goofy on males.

vguerin September 13th, 2006 07:45 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
I agree with all you said Riv but...
Quote:

Originally Posted by riveit
Also, in my opinion, Aen looks rather goofy on males.

It looks fine on non-vertically challenged males !

kiexa September 13th, 2006 08:08 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
I would dissagree, it has a place here in Atys, Aen is no different than cukan jewels, event shields, and recently OP mats in terms of ryzom having that little uber element. Would love to see Aen having 5+ different randomly denerated AI`s each one needing different tactics and strategy, also random colour armour drop, with one in 50 times having a +5 or +6 parry set dropped. If Aen was removed, its one less challenge and you guys would move on to the next item that you find it too hard to get, I would agree more if Aen wasnt rare, she hardly puts HA crafters out of business anymore

calel September 13th, 2006 09:14 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
That's not entirely true Kiexa; Aen armour is still used to equip whole guilds. Aen armours (and previous 'bosses') and the way to get hold of them would need an overhaul as to not impose on Heavy armourers. Part of the problem may also be in the challenge of creating max parry crafted armours, this being imo solely due to the amount of materials needed for a full set including possible degrades (and these DO happen for Masters even).

I'm not advocating for a change in Heavy armour crafting; I'm perfectly fine with how it works, the scarcity, the feel of accomplishment, ...
But there's not much room for an expert heavy armourer when it has to compete with an 'easily' obtained set with stats that surpases the capabilities of a crafter of those levels immensly.

The dropped jewelry works very differently in that such 'boss' kills never drop a full set at once, nor are they particularly usefull on their own.
Reward shields ... I'll agree that players who invested a lot of time during Ep2 deserve some rewards (tho they consented to giving up their time, heh, but face it, who's going to do things nowadays in a game if there's nothing in it for them? Hardly happens) but the lack of any restrictions on them (be it level or constitution) and the way to low cost in HoP meant almost anyone who invested a couple hours on it was able to buy the top of the line shield.
Add to that the lack of restrictions on player crafted shields and you'll almost put every shieldcrafter that can't make ql 250 shields out of business.

In a game that heavily depends on crafting and foraging mechanics/'economy' you kill off those undertaking those proffessions or skills by making 'phat lewt' easily obtainable. Put 'rare drops' on par or better with less effort to obtain than what artisans can make and you'll always see a rush for those items instead.

How can this be controlled? Well the jewelry offers perhaps a slightly better way of dealing with it. Random drops, non usefull on it's own, ... Maybe not perfect as it may still lead to a certain 'loot-'economy' but at least it'll be harder to obtain, and not THAT overpowering.

I'm probably going to kick a few people against the chins with these comments but I'm seriously afraid of what's to come of this game's greatest gameplay strengths imo when there's things like this present, the easy availability of these items and the promise for more of this type of 'rewards' with the planned Kittin Lair.

Power to the players, not the 'uber-drop of phat lewt' npc's.

Edit: I almost forgot. OP items: the way these are handled is sort of a good compromise. They still need to be player-crafted, plus they have a lot less durability. They don't make player-crafters redundant. The OP tools: the time and materials needed for a single boosted item (with the right boost for some) are rather large plus there's additional chances of degrades. So this somehow evens out as well I guess.

riveit September 13th, 2006 09:35 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
I think the situation would be much better if looting Aen's camp yielded a chest of dozens of q270 supreme armor plates that a Master Heavy Armorer could incorporate into an exceptional set of armor. Or perhaps Aen has just robbed an old Infinity warehouse and has a large supply of Kirokya shaft or q250 supreme zun. :D

Such items would support the player crafter economy rather than undermining it.

Quote:

Originally Posted by calel
...this type of 'rewards' with the planned Kittin Lair.


Kyerna, they did promise "... some armour pieces that would fit pretty well on Trykerettes ..." Some Tryker males are getting excited already. :D

http://www.ryzom.com/development/in-...-2nd-document/

kiexa September 13th, 2006 09:51 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
but there is a place for it Ky, removing it would be an injustice, i hope you agree with that, but it does need changing, but i see there are calls for it to be changed everytime the AI is mastered, thats why i proposed random AI. Been thinking about rarity alot the last few days, ie white cat pet in WOW as aposed to a brown one, hard to obtain, absolutly no benifit in having it, there must be some middle ground benefit else its just "meh its white".

As we know ryzom uses hidden stats as part of craft designs and such, what about a ql 220 drop that has stats to rival a ql 250 +2 armour (as we know +3 rarer than a frog in a superman outfit), It has the power, it has that look, but can be bettered.

Its an endless cycle of "new objects"-"pointless objects"-"nerf"-"uber elite"-"progresion"

same as you Ky, i dont want Aen easy, she should be the most taxing, but to remove her would leave a lonly campfire


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