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Ryzom - An observation from a newbie
Ryzom

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-   -   An observation from a newbie (http://forums.ryzom.com/showthread.php?t=23636)

kaynos72 June 22nd, 2006 08:37 PM

An observation from a newbie
 
Just been playing the game for 2 days, but i noticed something i have rarely seen on all the other mmorpg i played.

Is it just me, or mobs hit a BIT hard ?? I mean i'm exploring the island, doing quests then i get attacked by some white dog that hit for 80-90 a hit, just the time it take to turn around i'm dead....

I mean all the other mmorpg i played newbie mobs are not hitting for 1/3 your HP all the time, these are level 2-3 mobs, how much does a level 10 mobs hit for ? 2k per hit ?

This is not a whining post but more like an observation, i understand fighting mobs should be a challenge, but making them hit so hard seems a bit ridiculous.

Another thing, magician get a root spells, nice, but half the mob on the island seem immune to it ?!? What's the point ?

simiant June 22nd, 2006 09:11 PM

Re: An observation from a newbie
 
The way I see it, if I can hit them for 80+ a shot at low levels, why can't they hit me for it too? Its up to me to wear adequate armor/raise my hp enough, etc etc.. I personally like games that don't treat you as a superhuman in relation to the rest of the world, just because you are player controlled..

acridiel June 22nd, 2006 09:18 PM

Re: An observation from a newbie
 
You have to look aout at wich LvL Range the Mobs you attack are.
Green 1 Star upt o 4, or 5 if I remember correctly. The more Stars the harder to kill and the harder they hit.

And you have to get better Armor to survive :) Simple as that ;)
With the root spell its almost alike, some mobs are immune, but are far more affected in turn by say Ice, or Slow. In other mobs it may be just the other wayīround.
Nothing is quite like the other here :D

And thatīs what makes it so exiting. Hope it does not frustrate you too much. :)

Acridiel

rushin June 22nd, 2006 09:43 PM

Re: An observation from a newbie
 
hehe you should have seen it before, there were ragus right outside the starter towns ready to bite your head off.

and yes the high level mobs hit for well over 2k :eek:

katriell June 22nd, 2006 11:28 PM

Re: An observation from a newbie
 
Just to clarify the "con" system:

The background color of the little box in the target window indicates a level range.

Green = 1-30 (?)
Blue = 1-50
Yellow = 50-100
Orange = 100-150
Red = 150-200
Purple = 200-250

The number next to the star indicates a more precise range.

1* green, for example, would be level 1-10. 2* green, level 10-20. 3* green, 20-30. 3* yellow, 70-80. 2* red, 160-170.

So the animal that ate you probably was level 20-30. ;)

One black star on a colored background is a named mob. Two black stars on a colored background is a boss.

Finally, the quality of the materials you quarter from a mob is the same as its level. For example, q5 or q8 materials from a Suckling or Inexperienced 1* green Yubo.

kibsword June 23rd, 2006 12:17 AM

Re: An observation from a newbie
 
Make sure you buy constitution upgrades from the fight trainer, this will boost your hp enough so the gingo can barely turn around before its dead :D

desertt June 23rd, 2006 12:18 AM

Re: An observation from a newbie
 
never had troubles with ragus or gingo's you just need some better equipment
maybe a bit melee training for extra constitution and strenght for better weapons

but say for yourself irl a wolve bites harder than a bunny same like a yubo and a ragus :P

pugmak June 23rd, 2006 05:40 AM

Re: An observation from a newbie
 
Makes those "revenge kills" all the sweeter later on when you survive the first fight with something that used to chase you down and eat you...and all the sudden, you realize...hey, I can kill all these beasties now!! Grrrrr Payback suckaazz!!!

dakhound June 23rd, 2006 09:07 AM

Re: An observation from a newbie
 
ragus,gingo were put there for a reason, and hit so damn hard at early levels for a reason,

almost all aggro mobs can kill you 1on1 at an equal level, its kinda the point of the game. The trick is learning how to avoid them, knowing where they will be, watching your radar religiously.

wait till you meet kincher ;) then you will know real hate

desertt June 23rd, 2006 09:51 AM

Re: An observation from a newbie
 
Quote:

Originally Posted by dakhound
ragus,gingo were put there for a reason, and hit so damn hard at early levels for a reason,

almost all aggro mobs can kill you 1on1 at an equal level, its kinda the point of the game. The trick is learning how to avoid them, knowing where they will be, watching your radar religiously.

wait till you meet kincher ;) then you will know real hate



kincher kipesta kirosta kipucka there all pain bringers :(

philu June 23rd, 2006 01:12 PM

Re: An observation from a newbie
 
Quote:

Originally Posted by pugmak
Makes those "revenge kills" all the sweeter later on when you survive the first fight with something that used to chase you down and eat you...and all the sudden, you realize...hey, I can kill all these beasties now!! Grrrrr Payback suckaazz!!!


I just ignore them now. I can happily just run straight past them and let them run after me trying to bite me. I just keep right on running, ignoring the minor irritation of their attack as they barely make a dent on my HP, until they give up.

Even sweeter than revenge, treat them as an insignificance. :D

I did hear that in another game (a what??) the low level mobs stop trying to kill you when you're too strong. *imagines Gingos runnign away when they see me * Now THAT would be cool. :D

acridiel June 23rd, 2006 01:34 PM

Re: An observation from a newbie
 
Hmyeah, woul be quite funny to have that here too. :D
Itīs interesting though to find that if the creature runs away from you, you feel urged to kill it nonetheless :D *eG*
DIE SU**ER :D *LOL*

Acridiel

desertt June 23rd, 2006 02:40 PM

Re: An observation from a newbie
 
well it would be a nice implentation but im sure that would be to much work to get it done never the less stays a marvelous idea.

walking trough pr right trough the spawns but everyone runs away lol :P

chessack June 24th, 2006 12:26 AM

Re: An observation from a newbie
 
Quote:

Originally Posted by katriell
Just to clarify the "con" system:

The background color of the little box in the target window indicates a level range.

Green = 1-30 (?)
Blue = 1-50
Yellow = 50-100
Orange = 100-150
Red = 150-200
Purple = 200-250

The number next to the star indicates a more precise range.

1* green, for example, would be level 1-10. 2* green, level 10-20. 3* green, 20-30. 3* yellow, 70-80. 2* red, 160-170.



I have to say that while I get it... I find the con system extremely confusing. I need a lookup table to figure out what the numbers and colors mean.

C

simiant June 24th, 2006 01:01 AM

Re: An observation from a newbie
 
Quote:

Originally Posted by acridiel
Hmyeah, woul be quite funny to have that here too. :D
Itīs interesting though to find that if the creature runs away from you, you feel urged to kill it nonetheless :D *eG*
DIE SU**ER :D *LOL*

Acridiel


Maybe the creature is too busy being a mindless beast to know when to suck it up and run away, instead of trying to lunch on you, an oh so tasty after dinner treat? Course once it gets half its butt chopped off, maybe it will go try to hide under the nearest bush... Unless the poor beast is like say.. a deer, that startles easily, and runs away at the slightest possible threat.. eh

katriell June 24th, 2006 02:09 AM

Re: An observation from a newbie
 
Quote:

Originally Posted by chessack
I have to say that while I get it... I find the con system extremely confusing. I need a lookup table to figure out what the numbers and colors mean.

C

You'll end up memorizing it. It's easy once you remember that color = range of 50, number = range of 10.

k3mistry June 24th, 2006 12:13 PM

Re: An observation from a newbie
 
heh yeah mobs running away from u if you are much stronger is definitely interesting.

whats better is the mobs u fail to kill runs away and calls his other aggro friends along the way back onto you makes it even more fun.

lol would love to see how many people will use fear only to find themselves being mobbed by lots of monsters.

meitemax February 9th, 2007 01:03 PM

Re: An observation from a newbie
 
Quote:

Originally Posted by k3mistry
heh yeah mobs running away from u if you are much stronger is definitely interesting.


Shadowlands in Anarchy Online have it that way. Afaik it was introduced to stop farming of items by highlevel players.

zarozina February 9th, 2007 01:24 PM

Re: An observation from a newbie
 
The other, obvious answer to the original poster: try teaming up with a healer. Ryzom is to a large extent about teamwork, and the earlier you start to bear that in mind when you go out hunting, the better. You'll find the ragus a lot less scary then ;)

afnr2908 February 9th, 2007 02:05 PM

Re: An observation from a newbie
 
Quote:

Originally Posted by katriell
You'll end up memorizing it. It's easy once you remember that color = range of 50, number = range of 10.


Or you could just put your cursor over the star/s and it will tell you the level of the mob, ie. 30-40

Madam

mithur February 9th, 2007 02:23 PM

Re: An observation from a newbie
 
Quote:

Originally Posted by k3mistry
heh yeah mobs running away from u if you are much stronger is definitely interesting.


It is, for sure. Is somehow annoying go for an area 100lvls lower than you dragging at your back 6 or 7 ragus/gingos (And, what's worst, dragging them by mistake in poor new players), and make every little time a stop to kill them all in two hits and continue.

I think that if they detect that you have melee or magic 60 lvls high, they can simply run or not attack. Obviously they'll not be scared by a guy with meele 50, magic 50 and forage 250, but...

katriell February 9th, 2007 04:35 PM

Re: An observation from a newbie
 
Quote:

Originally Posted by mithur
It is, for sure. Is somehow annoying go for an area 100lvls lower than you dragging at your back 6 or 7 ragus/gingos (And, what's worst, dragging them by mistake in poor new players), and make every little time a stop to kill them all in two hits and continue.

I think that if they detect that you have melee or magic 60 lvls high, they can simply run or not attack. Obviously they'll not be scared by a guy with meele 50, magic 50 and forage 250, but...

That would make sneaking boring in many places once you got level 250 in a combat skill. Also, it makes the game easier in regard to mechanics...and anything that makes the game mechanics easier is a bad thing.

telar February 9th, 2007 05:14 PM

Re: An observation from a newbie
 
I want healpots, would make the whole thing much easier, and Iīm sure one wouldīnt allways got killed by the second ragus, after you just survived the first on:D

tr808 February 9th, 2007 05:31 PM

Re: An observation from a newbie
 
Nah, healpots would be another BIG thing making gameplay way to easy... I have to agree when i started i misssed them like *insert bad word* but now i came used to not having them i can see why they are not there :)

d29565 February 9th, 2007 05:37 PM

Re: An observation from a newbie
 
what is a healpot??

acridiel February 9th, 2007 05:54 PM

Re: An observation from a newbie
 
Quote:

Originally Posted by d29565
what is a healpot??

Healingpotion.

We could also use a Cotion of Ponfusion sometimes ;)

But I agree with Kat here. Those things would make the game all too easy and take most of the fun out of it.

With Cats InGame to use for everything itīs allready not such a big accomblishment to reach 250 anymore, so if with Healpots youīd be able to zoom even faster trough levels... *sighs and shivers* That would be an NGE for us ;)

CU
Acridiel

sumoman February 9th, 2007 05:54 PM

Re: An observation from a newbie
 
Heal pots would make everything way to easy
when infinity went for a break to rfo i found out how easy heal pots made everything
Made staying alive in PvP so god damn easy. i was able to withstand any attacks and not die but i couldnt kill anyone cos they all had pots, where is the fun in that? it just turns into who ever can run out of pots first

telar February 9th, 2007 06:01 PM

Re: An observation from a newbie
 
Well Iīve got one level allmost 200 , I played since allmost a year, and I still miss my heal potions. I donīt think at all it would be easier, just get rid of the crystals they make the game easy. Anyhow if there not cheap, people rather lvl with a healer, and if you allways got your pockets full of potions how do you wanne collect the materials.
furthermore I doubt If you go out and about, you wanne return everytime back to the maincity to refill your pockets, and hey more things to spend money on

grahambr February 9th, 2007 06:09 PM

Re: An observation from a newbie
 
Kaynos72, the best advice for a newb, and I still class myself as one, is not to approach this game as you have in the past. I think I would be right saying that is like none of the others out there.

As per the advise already given you need the right skills and armour to survive in some areas of the land outside the main towns. Also bear in mind that Atys is an evolving environment and changes continuously. Mobs you see in a particular place one day have moved or changed a few days later. Things change frequently with the seasons and time of day too. Mob AI is also much more advanced here too so the mobs can be more unpredictable.

This all combined with the beauty of the place makes it like no other MMO, so you must learn to play very differently to how you have been used to. This is what make the game so much fun and you will find plently of help from the community as a whole.

Learn to play this game over time and don't get too frustrated. I'm sure you will soon be picked up by a friendly Guild too and they will be of great help to you.

Good luck and stick with it, I'm sure you won't be disappointed. ;)

katriell February 9th, 2007 07:18 PM

Re: An observation from a newbie
 
Quote:

Originally Posted by telar
Well Iīve got one level allmost 200 , I played since allmost a year, and I still miss my heal potions. I donīt think at all it would be easier, just get rid of the crystals they make the game easy. Anyhow if there not cheap, people rather lvl with a healer, and if you allways got your pockets full of potions how do you wanne collect the materials.
furthermore I doubt If you go out and about, you wanne return everytime back to the maincity to refill your pockets, and hey more things to spend money on

Just because a few players miss heal potions from other games doesn't mean they'd be at all appropriate to Ryzom.

telar February 9th, 2007 08:20 PM

Re: An observation from a newbie
 
I canīt realy see where is the problem, if there would be healpotions in game, anybody who doesnīt wanne buy them just donīt buy any. I think getting rid of the crystals will be a much better Idea, but than some like it some donīt thats life, and life is a **Please watch your language -- Tydamus** , and than you merry one:D
and anyhow its just simply an Idea, there are no healpotion in the game

calel February 9th, 2007 08:38 PM

Re: An observation from a newbie
 
I aree that it could be beneficial for certain playstyles; some people like (or are only able) to solo more often than others, and that's always been a weak point for Ryzom. Healing draughts and 'potions' however could offer more enjoyment for that particular playstyle but almost any implementation would pretty much unbalance the self-heal power, mages' heaing power and make PvP a bland click-pot charrade where the one who runs out of pots innevitably looses, as Schizm pointed out.

katriell February 9th, 2007 10:09 PM

Re: An observation from a newbie
 
Quote:

Originally Posted by telar
I canīt realy see where is the problem, if there would be healpotions in game, anybody who doesnīt wanne buy them just donīt buy any.

When the game is made easier, there is less interdependency among players, and the social aspect along with the overall quality of the community decreases.

Quote:

Originally Posted by telar
and anyhow its just simply an Idea, there are no healpotion in the game

But if GameForge hears people wanting the game to be easier, they might decide it's a good idea and implement such things, and then the game would become undead like Star Wars Galaxies. :p

amitst February 9th, 2007 11:35 PM

Re: An observation from a newbie
 
we encourage teaming, if you have decent armor and weapons then the mobs really dont seem to hit that hard

huntar February 10th, 2007 08:05 AM

Re: An observation from a newbie
 
If mobs ran away from anyone with a combat level 50 above their own... how would you train your secondary melee skills ?

you would need an afflictionist to Root or Stun things so you could stick your little knives in.... and Ranged would involve the mobs Kiting you :p

not a valid option :D

As for Heal potions.. beleive it or not, having friends is better.

neuze February 10th, 2007 09:38 AM

Re: An observation from a newbie
 
as for heal potions and etc etc ....

I like all the difference between ryzom and all the other games :D

Have fun and try to make as much friends as you can

acridiel February 10th, 2007 04:24 PM

Re: An observation from a newbie
 
Quote:

Originally Posted by huntar
If mobs ran away from anyone with a combat level 50 above their own... how would you train your secondary melee skills ?

you would need an afflictionist to Root or Stun things so you could stick your little knives in.... and Ranged would involve the mobs Kiting you :p

not a valid option :D

As for Heal potions.. beleive it or not, having friends is better.


Very good point there.
Just imagine, youīre out hunting with a friend whoīs 250 2 Handed Melee and wants to level up his 1 Hand... Well, all mobs run away from your team...

"Dīoh! Hey, you must leave the team, we canīt level with you."

"But how am I supposed to level, mobs keep running away frome me, I need you to hold them in place with Magic."

"Well, we canīt keep them in place, becuse they arenīt in the place, running away from you... And besides we donīt wat to level Affliction Magic, we wanted to do Daggers and Blunt wapons etc..."

Allright, letīs forget this idea.
And Iīll restate my previous statement here:
If healing Potions were implemented EVERYONE would buy them.
Not just those whoīd need them for leveling or PvP.
So sooner or later almost everone wold scream for more storrage space again, because of all the potions filling up their appartment and guildhalls and packers... *rolleyes*

Just forget the notion, please.

Acridiel


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