![]() |
Mobs following a path?
I would really like to be able to have mobs follow a path. Is this not possible? It seems I can only set a Hunt and a feed zone for them.
They will travel between these zones, however I have no control over the path they will take. Sometimes animal path is important in a story. And Animals do have regular paths in the wild. I want to be able to send my animals round about the way I choose. I guess I could have dozens of areas and just send them from one area to the next. But why not just have them be able to path? |
Re: Mobs following a path?
Agreed.
Follow the white Yubo isnīt that nice, if the Yubo wanders aimlessly. ;) Acridiel |
Re: Mobs following a path?
Named and Boss mobs will follow a path. So you could follow Ora. ;)
I agree it would be nice if you could get all mobs to follow a path. |
Re: Mobs following a path?
And talking yubos!
|
Re: Mobs following a path?
Isn't it possible? I would assume so. Have them grouped, and set another sequence for the leader, that after he grazes or sleeps, or at your trigger, follows Route #. I don't see why this wont work?
|
Re: Mobs following a path?
It is possible, yes.
Place a mob, it will be selected and you'll see contextual buttons bottom left of screen, one of which is "Route". If you use the fauna macro-component, however, then you're stuck with their zones, and the mobs are unselectable and uneditable. |
Re: Mobs following a path?
Then bypass it with manual selection of mobs, simple. It allows you to choose their sleep and eat zones if desired as well, plus, you can add a variety of pets.
|
Re: Mobs following a path?
Quote:
|
Re: Mobs following a path?
Quote:
You can give them chained commands to move from zone to zone and feed/whatever but it doesn't work too well. |
All times are GMT +2. The time now is 04:12 AM. |
Powered by vBulletin Version 3.5.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Ryzom forums are part of the SoR service and subject to the EULA and Code of Conduct.