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Ryzom - Dialog and Storyline Design Guidelines Document
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-   -   Dialog and Storyline Design Guidelines Document (http://forums.ryzom.com/showthread.php?t=25669)

raynes September 20th, 2006 07:00 PM

Dialog and Storyline Design Guidelines Document
 
Last night I was playing with the ring and Kami NPC's. I went to enter some dialog and it occurred to me that I can't really accurately write believable dialog because I wasn’t really sure how they talk. So can we have some sort of document that explains how to write dialog for the various groups so it sounds authentic?

thurgond September 20th, 2006 07:25 PM

Re: Dialog and Storyline Design Guidelines Document
 
I'm not sure about the Karavan, but I've always thought that the Kami speak a variant of Yodaese.

"Kitin morsels, bring me you will."

kibsword September 20th, 2006 07:54 PM

Re: Dialog and Storyline Design Guidelines Document
 
If you talk with the Kami on Silan, they will talk to you a little like the following:

Kami like Kibs, Kibs do good, Kami ask Kibs hug Raynes

etc.

They speak only the words they need to, a very base form of "English" although its more Common Atys speak I guess, but a basic one. They use the minimal words to communicate, and describe themselves in the 3rd person, calling themselves Kami, not individual names.

As for the other groups, I'm not sure :)

raynes September 20th, 2006 07:54 PM

Re: Dialog and Storyline Design Guidelines Document
 
I would also help if the personality of each Kami and Karavan type was explained.

raynes September 20th, 2006 08:08 PM

Re: Dialog and Storyline Design Guidelines Document
 
Quote:

Originally Posted by kibsword
If you talk with the Kami on Silan, they will talk to you a little like the following:

Kami like Kibs, Kibs do good, Kami ask Kibs hug Raynes

etc.

They speak only the words they need to, a very base form of "English" although its more Common Atys speak I guess, but a basic one. They use the minimal words to communicate, and describe themselves in the 3rd person, calling themselves Kami, not individual names.

As for the other groups, I'm not sure :)


So if a kami were telling a player to speak to another kami or saying telling another kami to continue a ritual, how would they say it?

truce1 September 20th, 2006 09:10 PM

Re: Dialog and Storyline Design Guidelines Document
 
Quote:

Originally Posted by raynes
So if a kami were telling a player to speak to another kami or saying telling another kami to continue a ritual, how would they say it?


With a discriptive name?

Like

"swamp" kami.

"Bad" kami.

"Eldar" kami.

"Stinky" kami.

"Evil" kami.

kibsword September 20th, 2006 09:18 PM

Re: Dialog and Storyline Design Guidelines Document
 
Or Kami by lake, Kami in Fairhaven

raynes September 20th, 2006 09:21 PM

Re: Dialog and Storyline Design Guidelines Document
 
Quote:

Originally Posted by kibsword
Or Kami by lake, Kami in Fairhaven


What if there are 4 like Kami's next to each other?

*and I'm not just asking to be a pain, this is part of one of my scenarios.

truce1 September 20th, 2006 09:30 PM

Re: Dialog and Storyline Design Guidelines Document
 
Quote:

Originally Posted by raynes
What if there are 4 like Kami's next to each other?

*and I'm not just asking to be a pain, this is part of one of my scenarios.


The blue one?

lol.

How about North ,south ,east and ,west? (of the lake)

grimjim September 20th, 2006 09:39 PM

Re: Dialog and Storyline Design Guidelines Document
 
You should be able to name them in the scenario, refer to them by name.

At least I think you can, not had time for a proper fiddle with the release version yet.


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