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Dialog and Storyline Design Guidelines Document
Last night I was playing with the ring and Kami NPC's. I went to enter some dialog and it occurred to me that I can't really accurately write believable dialog because I wasn’t really sure how they talk. So can we have some sort of document that explains how to write dialog for the various groups so it sounds authentic?
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Re: Dialog and Storyline Design Guidelines Document
I'm not sure about the Karavan, but I've always thought that the Kami speak a variant of Yodaese.
"Kitin morsels, bring me you will." |
Re: Dialog and Storyline Design Guidelines Document
If you talk with the Kami on Silan, they will talk to you a little like the following:
Kami like Kibs, Kibs do good, Kami ask Kibs hug Raynes etc. They speak only the words they need to, a very base form of "English" although its more Common Atys speak I guess, but a basic one. They use the minimal words to communicate, and describe themselves in the 3rd person, calling themselves Kami, not individual names. As for the other groups, I'm not sure :) |
Re: Dialog and Storyline Design Guidelines Document
I would also help if the personality of each Kami and Karavan type was explained.
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Re: Dialog and Storyline Design Guidelines Document
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So if a kami were telling a player to speak to another kami or saying telling another kami to continue a ritual, how would they say it? |
Re: Dialog and Storyline Design Guidelines Document
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With a discriptive name? Like "swamp" kami. "Bad" kami. "Eldar" kami. "Stinky" kami. "Evil" kami. |
Re: Dialog and Storyline Design Guidelines Document
Or Kami by lake, Kami in Fairhaven
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Re: Dialog and Storyline Design Guidelines Document
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What if there are 4 like Kami's next to each other? *and I'm not just asking to be a pain, this is part of one of my scenarios. |
Re: Dialog and Storyline Design Guidelines Document
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The blue one? lol. How about North ,south ,east and ,west? (of the lake) |
Re: Dialog and Storyline Design Guidelines Document
You should be able to name them in the scenario, refer to them by name.
At least I think you can, not had time for a proper fiddle with the release version yet. |
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