![]() |
Re: Wish List
Special effects.
For instance, in my scenerio you can obtain special orbs and you place these orbs on special holder to help you out. Here: "Place the Orb of Electricity on Holder 1 to unleash a storm of lightning and destroy the bandits." Its something along those lines, but when I do this, all I can do is set the bandits to die..makes it really rather artificial. Being able to set a flash of lightning to hit would make it so awesome.. Yeah..thats something I want, I think it could give some story-telling/lore scenerios a little spark.:D |
Re: Wish List
someone mentioned 3D modelling. while it would be nice, I don't think the system is set up for unique models. although it still would be nice to be able to create things that Nevrax could consider putting into the game.
in a similar subject, I want to be able to 3D model the maps, play with the existing textures, etc. |
Re: Wish List
First of all, I'd like to thank the developers who brought us the Ring. It is great to have this sort of innovative feature in an MMORPG. I also don't expect it to be as good/versatile as the Neverwinter Nights 2 editor (even having things like a scripting language), since that is quite a different kettle of fish. I do, however, have a number of general and specific requests:
Features inside the Ring Editor Most other people have concentrated their suggestions in this field, so I won't add much more:
I believe we have a chicken-and-egg situation here. Noone looks in the terminals for scenarios because there are few (if any) being hosted. Noone takes the enormous effort to host because they know that noone will bother looking in terminals on the off-chance that someone is running a scenario. We could advertise in Universe, but only before we start a new scenario and we are risking breaking the "Q&A rule" on Universe channel (Universe is also not cross-shard).
We desperately need a better way to host ring sessions or we are never going to get anywhere at all. The auto-invite function helped a lot, but we are still having to jump through hoops to get our content online to improve your game! e.g.
|
Re: Wish List
I'd like to be able to bring up a description of a scenery object (such as the writing on the base of a statue) in a pop-up window. Since this is usually done in-game by showing a HTML page from ryzom.com, I can see that this may be impossible to implement for the Ring.
|
Re: Wish List
Some great ideas and coments Nephy, and many of those would make the Ring much more accessable.
This occured as an after thought. You are on the Cho server so possibly the few people trying to get to Ring could be because there is such a low population? Probably not the root of the problem, but I think it adds to it. |
Re: Wish List
Quote:
|
Re: Wish List
Quote:
/ah show_hide ring_sessions And yes, you can use it while actually inside a Ring scenario (to see what else is running and presumably so you can swap scenarios without having to return to the mainland, though I wasn't able to test that). Can I replace my original request, then, for some more documention for already-implemented functionality please - hehe! |
Re: Wish List
First I would like to stress what a powerfull tool the ring is. Now that I have more experience in making and running scenarios I can hardly get my arms down! This is an amazing tool.
As for wishes, Nephy says most of it in post #43. I can only second that. But in addition I would like for some more stability in the ring. When launching a scenario, when new players enter or simply when the act changes, I usually loose a player or two due to the ring kicking them out. Usually they can relog into the ring. But it is an annoyance - though a minor one. |
Re: Wish List
Some more wishes:
() Environmental triggers and conditions: i.e. - when time of day is night then... - when season is winter then... - when weather is sap storm then... This allow us to make a village more busy at day, to have extra guards come out at night, have herbivores eat at day and rest at night, predators vice versa, make animal migration patters like the one seen on manland... etc. () The ability to unclick īmanual seasonī for a location. It is SO annoying that now when I have completed my grand scenario, several acts and everything, one location is forever stuck in summer season. This ought to be easy to implement. EDIT: Ok, I found a workaround for the season change, but we still need a way to automatically link scenario season to mainland season. () Goo infected plants, savages and creatures EDIT: found these... just had to look for them another place in the editor than where I expected. Goo damage - perhabs in the form of an area you mark and designate as goo field - or more simply incorporated into the few maps that allready has goo fields. () Multiple choice dialogues. (previously mentioned, but anyways...). This is a MUST for making good masterless scenarios! But most of all.... Dear developers... DONT ABANDON THE DEVELOPMENT OF THE RING! This thread holds so many good ideas for improvements to the ring. Some of these may be time consuming to implement, but others seem a lot more easy to simply add to the existing mechanics. Give us a roadmap for the development of the ring. Let us know that you are actually still working on this. |
Re: Wish List
An option to make objects like the Hall of fame, flame of justice etc. non-targetable by players.
A time/point high-score thing. |
All times are GMT +2. The time now is 04:12 AM. |
Powered by vBulletin Version 3.5.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Ryzom forums are part of the SoR service and subject to the EULA and Code of Conduct.