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Wish List
well someone had to start one :)
1) Kill Missions the 'bring me an item' doesnt cut it. lets say you are requested to go kill an evil boss and return with its skill/little toe/whatever. Using the item quest when the mob dies a chest can spawn, with loot inside. 's not good. 2) having dialog option to talk to player not just other npc's. this happens in live game. 3) smart tags for dialog, so they can talk to <player_name>, see <team_size>, know <player_sex> and <player_race> 4) ability for mobs/npc's to approach/home in on player 5) ability for mobs/npc's to /follow 6) scenario's to kick off when a certain number of players have entered and block more from coming with full message or similar |
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Multiple editors/game masters working on same scenario (either for collaboration or showing people stuff).
There were a few more, but they are on the future implementation list I think(earning XP cats, players able to set rewards of their own items, permenant Outlands by both players and devs etc.) So far though it looks great! |
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Working region chat in the scenario. (and /who list)
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- Change a creature's level without having to delete and replace it (losing all its associated events and triggers).
- Copy sequences/activities/events/triggers/etc from one entity to another. - Instruct entity to: ____ follow ____ attack ____ stand facing ____ sit facing ____ run to ____ walk to ...another specific entity. - Change season and check/uncheck manual season while inside map. - Cancel naming of map. Currently once you click Create Location, your only option is to name it and click OK then be automatically and immediately teleported into said map. - Exit scenario via an in-environment object, in addition to being able to ALT+F4-and-return-to-mainland. - Fix spelling and grammar errors, like the message that is displayed when clicking Reset Editor when logging into a character that was in the editor previously: "Are your really Sure?" should be "Are you really sure?" On a related note, change the tell sent by an invite request to say "Request for invite" instead of "Ask for invite." Also, wrap the auto-tell messages in brackets just in case the players involved are roleplayers. - Spawning and despawning items. - Choose what kind of object the "item chest" is represented by. For example, it seems inappropriate to have a fancy decorative chest contain...firewine bottles. How about a regular crate? Or allow any object to dispense items...like fruit from a tree, or drinks from a desk, or generic supplies from a hut. - Player able run multiple Masterless scenarios at once simply by being online; not having to be in any of them. What if someone made a bunch of scenarios purely for exploration, but people who like that sort of thing can only enjoy one at a time, and only the one the creator chooses to be in at the time? - Option to turn off "AM's superspeed," especially while possessing an entity in a Mastered scenario. - Simple building components like floors, walls, ceilings, ramps, stairs, etc. - Group creatures with homins. Obviously, one shouldn't be able to group kitins with homins, but other animals would be nice. - Mektoub packer and mount entities. - Instruct an animal to simply wander a zone, and maybe specify the activities it is allowed to do randomly in that zone (such as sleeping and eating). |
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Animals to follow patrol routes.
More set decoration (trees etc) or set decoration allowance per act. Vonversation trees/click to continue. On top of the above. |
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-100 objects and 100 entities per act/map!
-a live test area -the ability to have players take story items out of scenario into another scenario -the ability to have the game remember if a player did a scenario (having the ability to have a check when a person enters a scenrio that they have already done one). -spawning and despawning of buildings -the ability to upload a scenario where you don't have to be present. -talking animals and kitin -ability to edit the way a map is shown to the player (like if you block off an area, you can specify they don't see it) |
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- A scripting language. Don't make it required, let it be an enhancement for those who wish to use it.
- Right click and see/change more properties of objects. - Persistence over different scenarios so you can build on previous things over previous days of play |
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Anything wrong with this thread? :p
I believe most of the things I'd wish for have been already mentioned in either that thread or this one. What I wish for most is to get rid of all those build-in restrictions. Let me put heavy armor on a civillian, group him with a kizarak and a kami, tell the three of them to attack any psykopla on sight, and set their aggro range to 200 meter, if that's what I want. As for that not being consistent with the real Atys, neither is a karavan spreading the word of Ma-Duk, and I could make that if I wanted to. Making sure the scenario is consistent with the lore is a task for the AM, not for the editor. Even if they've already been mentioned, the other wishes that are on the top of my list: - Ability to (de)spawn objects. - Region chat and /who command. - Ability to have a scenario running without being present in it yourself. Doesn't have to be more than one scenario at once, if you're worried about the Ring terminals getting swamped, but at least let us keep one scenario running while our character is elsewhere on Atys. - Swirly portals, cave entrances and the like to add the suggestion there's more out there. It feels odd to be in an enclosed area with no physical way in or out. Mostly all the suggestions mentioned thus far are good ones, and I eventually want them all, but these are the ones I'd most like to see. |
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Ability to take a harmless 'trophy' item OUT of The Ring to the mainland.
F'rex, we want to use one of them to do guild trials. Being able to take a 'medal' out of the ring to show a guild member that they have passed would be helpful, plus it would be nice to have little rewards for people to remember scenarios or battles. |
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nothing, but they are totally different topics :p lots of the suggestions so far here havent been Ryzom objects at all :) I did read that but thought it good to have a catch all. |
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Truetrue, this topic is broader. I just wanted to point that thread out because it also has a bunch of good suggestions in it :)
More wishes that I just remembered: - Ability to see if someone's online even if they're in the Ring. - Trigger condition: "If player comes within X meter of entity." The zone trigger isn't always convenient to use. For example, you can't pull the vertices of the zone all the way to the wall. Since sneaking past the wall is normal player behavior, a player could easily sneak right past the zone without triggering it. Also, you could want to trigger an event if a player approaches a wandering NPC. You can't do that with a static zone trigger. |
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second the scripting language, but failing that at least some global variables
an OnEnter event for players coming so we could bring them up to speed on an in progress scenario, send a npc to meet, etc be able to send players a tell, not as AM but through an event a simplistic off line editor would be nice, 2d map, ability to edit dialogs, events, etc |
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Don't think I've seen it yet:
- Let me see a list of all my events, rather than only filtered by entity. If I find that I've placed an event on the wrong entity, I then have to search every entity one by one to find out where it is. |
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I agree with this. And the ability to arrange them in order. Better yet how about the game produce a branch tree showing you the order of events. |
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YES !!! *please please please* this can be very usefull! |
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dialog emotes aimed at creatures
implementation of /random with a view to using in events (ie a switch() construct) setting of respawn timer more involved dialog options. multiple choice. changing the order of sequences/acts/dialogs not just the order of actions within a sequence. a long term one maybe, but having info about mob health levels (e.g. timer kicks off with a boss fight, if its hp is less than 50% at 2 mins its too easy so i want to spawn a second boss) water is currently unselectable in paths, how come? everything can swim afaik i have a mob in a sequence where it follows a route. if its interuppted (by a player attack say) after the attack is dealt with it breaks off the sequence and returns to its start position and begins sequence from start. Erm, thats not very clear but would be nice to continue from where it was or have an option to do that or return to start. I could go on all night, but sleep better. having lots of fun :) |
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could suggest a lot of small things i miss, but that would be a long list.
Mostly some enhancments to the "scripting". So i just post the major imrovement id like to see. Please find a way to reduce upload times of scenarios, im just starting and its nothing much in, and it upload up to 45 seconds already (checked bandwidth and the maximum i saw was 3-4kb/sec) well hope this can be improved. |
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- Working Friend list
- Barriers not counting as one Entity or been extendable or grouped. - Mobs-Npc Hunting-Rest zones linked to the NPC to select if they are permanent or not. - Separate the Action budget from the entity budget (100 of each pls:)) - I second loading time request: 3 acts take more than 5 minutes to upload: very annoying when u swicth from edit to test 50 times to correct few bugs (or have ability to test only one act and not upload the full scenario). |
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a Kitin Patrol fauna system, pretty please :D (or just patrol kirosta mob with the aggro range that they had)
ability to set the repawn points where we want to on scenario creation the pr maps are a bit lacking in landscape's that we have in the mainland pr, caves i really miss not having (like yelkoo's), hills like the amber area to the south of Najakoo (Najkoo?) in ToT, narrower tunnels would be nice also :) as suggested by a guildie an ability to measure things would be great for mob placement, and maybe a circlular shading showing aggro range of currently selected mob. |
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100 scenery per act.
Fix the tell window bug that came in with R2. GM to have compass and target window available. The Ring rewards? (crystals) |
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I like the Scenery Object Interaction but want to boost it a little by letting it start "Give/Request Item Task Step"-missions.
Example 1: The adventurers finds a fragment of a map in a tent of a deserted camp, and need to find two more pieces until they can find the place marked on the map. Example 2: A camp is on fire and the adventurers need to extinguish it using water from a pond. Clicking on a water bucket near the pond starts the mission and "delivering" it to the fires ends the water. (Both these missions can easily be done for solo adventures with the existing tools, but can get mixed up with multiple players) |
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My wishes:
- getting rid of the "tell-bug"! - improve stability of the ring! (It seams to crash at least one time, everytime i host a scenario) - more detailled zone queries. (how much and what kind of objects are inside a zone) for Ex. "If zone XY has n / more than n / less than n players / npcs / mobs, then ..." - logical conjunctions (AND, OR, NOT), for Ex.: "If XY OR YZ, then ...", "If XY AND NOT YZ, then ..." - the ability of create real items like weapons, armor, jewels, etc and define their Abilities. BUT if a player leaves the scenario these special items must be lost. They shall be only for the scenario itself, where they are created. - Replace Objects and Groups without having to rewrite all the sequenzes and events, connected to it. - Counters and basic maths. (means a counter object, +, -, *, /, =, <, >, !=) for Ex.: "If ... then increase counter XY by 1", "If counter XY > 5 then ..." - Quests for every single player. So that the quest can be done by each player exactly one time. - Possibilities to differ between events concerning all players and events concerning only a special player. - Queries about positions of NPC's, means: "Is NPC XY inside zone YZ, then..." - More detailled commands for npc's / mobs, for Ex.: "If ... then attack YZ!" - more interaction possibilities between adventure master and players. (healing, directly damaging or teleporting players) |
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Please make it so we can fight the Kami/Karavan again please, or have them clobber each other. It would be much appreciated, particularly for machinama.
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One more vote for the ability to Spawn Object (especially Environment Effects)
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The other micro environment effects from particular lands. (Zorai ghosts etc).
Compass in AM mode. Control Creature - Speak. Boxes to close once you stop using speech through that critter. |
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I do hope that they implement some type of reward system, whether this be from monster drops of their normal variety, or even an item creation system that allows the making, or even the placing of pre made items that are appropriate to level. Even if, say, you were allowed to make new items. One could craft a sword for example. This new sword could be limited so as not to create rediculousness by things such as making it useable only by an individual who has a skill level appropriate to the level of the sword. For example, if the sword is a two hand verison, and it is 200q, and created in an instance where the mission level is 200, the player who recieves the award would not be able to nuse it unless they had a two hand fighting skill of 190 or so. Also, only allow the creation and oplacement of items relative to the mission level. No 250q items in a lvl 50 ring for example. Another way to add to this would be to make the items from the ring rewards, other than normal mats of course, untradeable. Just a small wish, but one that i think could add a near endless amount of flavor to the world.
Be safe Atys, Zeeby |
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More publicity maybe... somebody yesterday just told me "what a pitty you cannot import your character there and have to make a new one"
Who on Atys is spreading such "folklore". Of course you can go in the Ring with your character, your top gear and all your skills. And maybe written documentation doesn't help much, MMO community is not a huge reader one, making regular and often CSR events in Ring will indeed show the power of it to most of the players. The rest is mouth to ear information but at least correct info. |
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-Friend list shows all offline ....Instead of waiting for hours till someone decides to show up id like to actually invite my friends by sending pm's to them.
-been said before but a reward system would be just great ! ! -cut throats with guns :) -choice of black and white armor color for npc's over lvl 200 -waving/burning/living/electric weapons for warriors/armsmen/guards etc over lvl 200 |
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I'd like more control over the graphics/environmental aspects. For instance:
-property-level control over the weather, with the ability to cue masterless weather changes (for dramatic effect, for instance - well placed rainstorms and what not would be very nice) -ability to change the ambient color for dramatic effect -access to sounds, allowing for another layer of detail For Ring to succeed it's going to need to allow user's - of all skill levels - to produce -original- work that has a clear and distinctive feel. By adding in the above cinematic elements (and others, I'm sure :D) you not only allow people the freedom of their own arrangement of models, dialogues and sequences, you allow them to shape it with more artistic control. The interface and logic already lend themselves to a cinematic approach - we even use the term: "acts." An example of this use would be, as mentioned above, control over ambient lighting. A red hue during a climactic battle or when a good tribal chief dies when his son poisons him. Adventurers are standing in a small, twisted forest grove as a storm kicks in, a strange darkness settling and the sounds of predators - unseen - all around them. There may even be some success in making it a visceral experience and allowing for a tremendous diversity in finished works. Signature styles would develop, and you have a truly groundbreaking system. I find the scenario construction to be very versatile. Using the activate/deactivate events you can even build logic into it, allowing for some pretty complex interactions between the NPCs and the environments. I just hope a little more thought is put into allowing people to not only prepare the actors, but to set the stage as well. |
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Changing the season of existing scenarios. Not in play - necessarily - but for Guild villages/towns etc it'd be a nice feature - or being able to tie it to in-game season.
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Some more options on defining entry/respawn points
* Would be great to select anywhere on scenario to be honest :) * Be able to specify more than one, so for example kami entry point1, kara point 2, or aris point 1, aniro point 2 – I think you will need this if and when PvP or FvF is available |
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A placeable vortex of sorts; or anything that could be used to represent a way of travelling that's non-kami or karavan dependant. The way of traveling by means of Ring technology (as in a Ring terminal scenery object without the actual function) would be a nice addition but portals and vortexes may allow us to place more 'natural' pathways.
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What I'd like to see, are options in the editor for tagging items as non-sellable and such.
Let items created in Rings, leave the Rings with the player, but tag them maybe. When you create a brand new character in Ryzom, you can't sell anything you have, it's all tagged as "can't be sold to merchant", or something like that. Allow us to tag items we make in Rings, to be non-sellable, non-tradable and also unique. This way a player could enter a Ring, come out with some cool stuff maybe, but can't do anything with it except use it until it wears out, then get a replacement. As long as a piece of armour, say a chest piece, doesn't have +1000hp slapped on it, and can be worn at level 1, and has 500 durability(?) on it, in short the items created are sensible and on par with player levels and difficulty of the scenario, then I can't see how they would affect any kind of balance in the game. I think the only reason, at least on Arispotle server anyway, that there's hardly any Rings being hosted, is because at the moment a Ring is basically just a showcase of the authors creativity, nothing more. You go on, say "Ooo this is nice, they done a good job in here.", then you leave and go do something that gets you xp, some cash, or an item that you want/need. Of course, it's nice to have a break from 'the grind' so to speak, and Rings can offer that, it's just atm they don't offer anything else. |
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Oh my, that is funny if not tragic. |
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Hmmmm...
I tinkered around with my version of R2...of course I can only use what they give to trial players... I liked what I've seen so far, but....one thing in particular. * I want access to sounds and music files to flesh out my environments and scenes, please. I'm a musical kind of person, who believes that sound effects and BGM plays a crucial part of the realism and enjoyment of RPGs. Maybe you can give us a database of BGS and BGMs to use in our created scenarios, or maybe even allow us to import some sound files into the game for usage. And just for wishful thinking... * I'd REALLY REALLY enjoy some advanced character modeling for maximum customization. Say, we can create and import skins for characters and textures for clothing, or even construct a 3-D model, allowing us to make up some of our own races/creatures/parts to go on characters (like custom hair models and whatnot)/whatever. I know this is VERY wishful thinking, but it would add an entire new layer to creating a scenario. |
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More choices for npc clothes and coloring of clothes. More armor and weapons.
The ability to set mob behavior based on season and time of day. The ability to use preset npc sets (like using a in game tribe set). Some maps with underground tunnels. |
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I wonder if the Ring wouldn't lend itself perfectly to
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I posted this another thread but wanted to add it here:
-NPC talking Gabbai (like that is in the game now) Other things: -Ability to have players teleport to other parts of the map when entering a zone -More building structures (like the ones in the capital cities) -The ability to disable the player map -Edge structures What I mean by this is the ability to block off branches of a map without using some of the scenery objects. In other words to make areas of a map inaccessible to players without the player knowing the area is there. -Ability to chance the colors of boss mobs -Ability to have environmental effects move (rolling goo smoke) -Ability to increase the size of environmental effects (like have good smoke all over a goo covered area) -Ability to increase the density of smoke and fog -Ability to add goo spots to ground and to mark them as places where players will get hurt -Give jungle people access to the pine tree scenario object that you see on goo -Ability to move pre-placed items on a map (like moving bamboo that is already there). -Ability to make environmental effects appear (like goo smoke and goo spots) -Ability to place canopy in the sky -Canopy maps -Choice dialogs |
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Special effects.
For instance, in my scenerio you can obtain special orbs and you place these orbs on special holder to help you out. Here: "Place the Orb of Electricity on Holder 1 to unleash a storm of lightning and destroy the bandits." Its something along those lines, but when I do this, all I can do is set the bandits to die..makes it really rather artificial. Being able to set a flash of lightning to hit would make it so awesome.. Yeah..thats something I want, I think it could give some story-telling/lore scenerios a little spark.:D |
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someone mentioned 3D modelling. while it would be nice, I don't think the system is set up for unique models. although it still would be nice to be able to create things that Nevrax could consider putting into the game.
in a similar subject, I want to be able to 3D model the maps, play with the existing textures, etc. |
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First of all, I'd like to thank the developers who brought us the Ring. It is great to have this sort of innovative feature in an MMORPG. I also don't expect it to be as good/versatile as the Neverwinter Nights 2 editor (even having things like a scripting language), since that is quite a different kettle of fish. I do, however, have a number of general and specific requests:
Features inside the Ring Editor Most other people have concentrated their suggestions in this field, so I won't add much more:
I believe we have a chicken-and-egg situation here. Noone looks in the terminals for scenarios because there are few (if any) being hosted. Noone takes the enormous effort to host because they know that noone will bother looking in terminals on the off-chance that someone is running a scenario. We could advertise in Universe, but only before we start a new scenario and we are risking breaking the "Q&A rule" on Universe channel (Universe is also not cross-shard).
We desperately need a better way to host ring sessions or we are never going to get anywhere at all. The auto-invite function helped a lot, but we are still having to jump through hoops to get our content online to improve your game! e.g.
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I'd like to be able to bring up a description of a scenery object (such as the writing on the base of a statue) in a pop-up window. Since this is usually done in-game by showing a HTML page from ryzom.com, I can see that this may be impossible to implement for the Ring.
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Some great ideas and coments Nephy, and many of those would make the Ring much more accessable.
This occured as an after thought. You are on the Cho server so possibly the few people trying to get to Ring could be because there is such a low population? Probably not the root of the problem, but I think it adds to it. |
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/ah show_hide ring_sessions And yes, you can use it while actually inside a Ring scenario (to see what else is running and presumably so you can swap scenarios without having to return to the mainland, though I wasn't able to test that). Can I replace my original request, then, for some more documention for already-implemented functionality please - hehe! |
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First I would like to stress what a powerfull tool the ring is. Now that I have more experience in making and running scenarios I can hardly get my arms down! This is an amazing tool.
As for wishes, Nephy says most of it in post #43. I can only second that. But in addition I would like for some more stability in the ring. When launching a scenario, when new players enter or simply when the act changes, I usually loose a player or two due to the ring kicking them out. Usually they can relog into the ring. But it is an annoyance - though a minor one. |
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Some more wishes:
() Environmental triggers and conditions: i.e. - when time of day is night then... - when season is winter then... - when weather is sap storm then... This allow us to make a village more busy at day, to have extra guards come out at night, have herbivores eat at day and rest at night, predators vice versa, make animal migration patters like the one seen on manland... etc. () The ability to unclick ´manual season´ for a location. It is SO annoying that now when I have completed my grand scenario, several acts and everything, one location is forever stuck in summer season. This ought to be easy to implement. EDIT: Ok, I found a workaround for the season change, but we still need a way to automatically link scenario season to mainland season. () Goo infected plants, savages and creatures EDIT: found these... just had to look for them another place in the editor than where I expected. Goo damage - perhabs in the form of an area you mark and designate as goo field - or more simply incorporated into the few maps that allready has goo fields. () Multiple choice dialogues. (previously mentioned, but anyways...). This is a MUST for making good masterless scenarios! But most of all.... Dear developers... DONT ABANDON THE DEVELOPMENT OF THE RING! This thread holds so many good ideas for improvements to the ring. Some of these may be time consuming to implement, but others seem a lot more easy to simply add to the existing mechanics. Give us a roadmap for the development of the ring. Let us know that you are actually still working on this. |
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An option to make objects like the Hall of fame, flame of justice etc. non-targetable by players.
A time/point high-score thing. |
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