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Ryzom - 3 part turn in
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-   -   3 part turn in (http://forums.ryzom.com/showthread.php?t=27674)

vandie December 4th, 2006 02:16 PM

3 part turn in
 
I have worked on a small scenerio i have just two acts first act works great tillI get to the turn in stage i have 3 sets of turn in for some reason it seems to accept turn in 1 and 2 but it loops back to turn in 2 and never gets to turn in 3 so that the 2nd act will start i have checked all the conditions and nothing seems wrong there also i have noticed thatfor some reason i have several npcs set to spawn only if a specific chest is found but they are always there.

zangan December 5th, 2006 05:12 AM

Re: 3 part turn in
 
Quote:

Originally Posted by vandie
I have worked on a small scenerio i have just two acts first act works great tillI get to the turn in stage i have 3 sets of turn in for some reason it seems to accept turn in 1 and 2 but it loops back to turn in 2 and never gets to turn in 3 so that the 2nd act will start i have checked all the conditions and nothing seems wrong there also i have noticed thatfor some reason i have several npcs set to spawn only if a specific chest is found but they are always there.


For the npc's you most likly have them on auto-spawn. Have to change it in the properties menu.

I am not sure what you mean in the first part of your post... I'm taking it that there are 3 triggers that are suppose to work in a row and that it goes through 1 and 2 and then gets stuck? If this is the case try to say "When trigger 2 is activated, trigger 2 deactivates. When trigger 2 deactivates, trigger 3 activates."

Again..not sure wether I interpreted your post right or if my advise will work.


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