Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 43

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 82

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 86

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 98

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 102

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 172

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 371

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/class_core.php on line 2291

Deprecated: Function set_magic_quotes_runtime() is deprecated in /home/forums/public_html/includes/class_core.php on line 1489
Ryzom - Multi-langual dialogs possible ?
Ryzom

Ryzom (http://forums.ryzom.com/index.php)
-   The Ryzom Ring (http://forums.ryzom.com/forumdisplay.php?f=99)
-   -   Multi-langual dialogs possible ? (http://forums.ryzom.com/showthread.php?t=30334)

browserice June 13th, 2007 07:38 AM

Multi-langual dialogs possible ?
 
I was thinking about the scenario building thing and wondered about the dialogs.

Will the dialogs be in one single language per scenario files or is it possible to define different language versions of the same dialog in the same scenario file ?


After all, if any one can use them, it doesn`t mean they will actualy be from the same language community.

tr808 June 13th, 2007 05:18 PM

Re: Multi-langual dialogs possible ?
 
As far as i know, no :(

and while im at it, ALLOW PVP IN THE RING *grumbles*

frakel June 13th, 2007 08:12 PM

Re: Multi-langual dialogs possible ?
 
Quote:

Originally Posted by browserice
Will the dialogs be in one single language per scenario files or is it possible to define different language versions of the same dialog in the same scenario file ?


Im sure a workaround can be made for this, but it will be extra work offf course. The idea is basically the same as the one for having a choice of different seasons in a location.

How to do it would depend on wether
(a) you want multiple languages possible in the same ring session (instance) - with different players selecting different languages everytime they experience a dialogue, or (b) you will offer the players a choice of dialogue language at the start of each ring session.

Making (a) work would be possible but really, really cumbersome. So lets focus on option (b) instead.

Im assuming here that the scenario is in one act only - but I guess it could work with scenarios spanning several acts on different maps as well.


1) You would make your scenario as usual, including all entities and triggers and dialogue in one language.

2) You make everything permanent.

3) You create a new act (on the same map) for every choice of language you want. (these new acts should now include all the things you made permanent, including the original dialogue. Basically they will be copies of your scenario...)

4) In each of these new acts you translate your dialogue to the appropriate language.

5) In the first act you make a scenery interaction trigger for every choice of language - for instance signs reading "english", "espanol", etc. - and set each of these triggers to go to the act with the appropriate language.



There you go - a little clumsily written on my part, but Im shure you can extract the point :)

Good luck with you scenario.


All times are GMT +2. The time now is 04:09 AM.

Powered by vBulletin Version 3.5.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Ryzom forums are part of the SoR service and subject to the EULA and Code of Conduct.