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Ryzom - Area Triggered by NPCs / Mobs?
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-   -   Area Triggered by NPCs / Mobs? (http://forums.ryzom.com/showthread.php?t=32688)

chibiarc September 8th, 2008 05:29 AM

Area Triggered by NPCs / Mobs?
 
Hey hey, I need the following problem solved: 2 areas, if a player enters one something happens (easy) and if a mob / npc enters another one something happens (no idea).

The Zone Trigger only allows for "triggered by player entering / leaving" :(

Any ideas? Thanks :D

chibiarc September 8th, 2008 06:10 AM

Re: Area Triggered by NPCs / Mobs?
 
And another one, a NPC Group does play a sequence, but does not pick it up again once respawned. Also "on respawn do sequence" does not work somehow.

Only the first group member starts the sequence and once others respawn it stops...

sidusar September 11th, 2008 03:13 PM

Re: Area Triggered by NPCs / Mobs?
 
Quote:

Originally Posted by chibiarc
if a mob / npc enters another one something happens (no idea).

I've always just used "if mob finishes sequence step goto zone". That doesn't work in this case?

Quote:

Originally Posted by chibiarc
And another one, a NPC Group does play a sequence, but does not pick it up again once respawned. Also "on respawn do sequence" does not work somehow.

Owww, I know I encountered this problem long ago, but I can't for the life of me remember what I did with it. :rolleyes:

chibiarc September 12th, 2008 06:59 AM

Re: Area Triggered by NPCs / Mobs?
 
Yes I did it with the end of activity route blabla thing and made a tiny route. Also I added a timer to retrigger the "start activity" thing, dirty but works.

sidusar September 13th, 2008 08:10 PM

Re: Area Triggered by NPCs / Mobs?
 
Quote:

Originally Posted by chibiarc
Also I added a timer to retrigger the "start activity" thing, dirty but works.

Now that you mention it, I think that's what I did too. :o

sx4rlet September 14th, 2008 08:29 PM

Re: Area Triggered by NPCs / Mobs?
 
yup. that is the way i do it too...

It's a bit workaround, but hey, it works...

nuitwaters September 15th, 2008 02:39 PM

Re: Area Triggered by NPCs / Mobs?
 
Quote:

Originally Posted by chibiarc
And another one, a NPC Group does play a sequence, but does not pick it up again once respawned. Also "on respawn do sequence" does not work somehow.

Only the first group member starts the sequence and once others respawn it stops...



Add a stand in place timer to the first part of the sequence to allow for the respawn of all of the group members? Say 60 seconds?


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