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Area Triggered by NPCs / Mobs?
Hey hey, I need the following problem solved: 2 areas, if a player enters one something happens (easy) and if a mob / npc enters another one something happens (no idea).
The Zone Trigger only allows for "triggered by player entering / leaving" :( Any ideas? Thanks :D |
Re: Area Triggered by NPCs / Mobs?
And another one, a NPC Group does play a sequence, but does not pick it up again once respawned. Also "on respawn do sequence" does not work somehow.
Only the first group member starts the sequence and once others respawn it stops... |
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Re: Area Triggered by NPCs / Mobs?
Yes I did it with the end of activity route blabla thing and made a tiny route. Also I added a timer to retrigger the "start activity" thing, dirty but works.
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Re: Area Triggered by NPCs / Mobs?
yup. that is the way i do it too...
It's a bit workaround, but hey, it works... |
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Add a stand in place timer to the first part of the sequence to allow for the respawn of all of the group members? Say 60 seconds? |
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