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Ryzom - How to move backwards in dialogs?
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-   -   How to move backwards in dialogs? (http://forums.ryzom.com/showthread.php?t=32689)

chibiarc September 8th, 2008 07:41 AM

How to move backwards in dialogs?
 
I use a dialog as counter, to do this I made a dialog like this:
announce: 1
stop

announce: 2
stop

announce: 3
stop

announce: 4
stop

announce: 5
stop

etc

To count forward I just use continue dialog. To count backwards I made this trigger here http://i34.tinypic.com/xeij9g.jpg

The structure is 100% valid and doublechecked, however I get skips from 4 to 1 and from 10 to 0. At first I thought the dialog might not be at the position I thought it was, but it works like 6 5 4 and then boom 1.

I think the Ring sets the dialog position and then keeps validating my conditions with the NEW dialog position I just set. So no real case selection possible and its just a bunch of if's? Of course one could set the order of the ifs clever, but I did that and the Ring just shuffles them around again....

So any idea how I can somehow track a status in the Ring and count forward AND backwards?

Thanks!

chibiarc September 8th, 2008 08:09 AM

Re: How to move backwards in dialogs?
 
Now I tried with dialogs running / not running as status vars, but it's the same - all 3 Plants spawn at once. So how the heck do I solve this :(

http://i35.tinypic.com/24blw5l.jpg

chibiarc September 8th, 2008 08:29 AM

Re: How to move backwards in dialogs?
 
Solved it now by introducing yet another dialog. But I really don't want to add this to my backwards dialog triggerchain aswell. There must be an easier way...

http://i33.tinypic.com/16hkig8.png

kaetemi September 9th, 2008 01:27 AM

Re: How to move backwards in dialogs?
 
Rofl, you're posting on the alpha forums :P


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