Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 43

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 82

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 86

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 98

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 102

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 172

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 371

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/class_core.php on line 2291

Deprecated: Function set_magic_quotes_runtime() is deprecated in /home/forums/public_html/includes/class_core.php on line 1489
Ryzom - The ring is an awesome feature.....but
Ryzom

Ryzom (http://forums.ryzom.com/index.php)
-   The Ryzom Ring (http://forums.ryzom.com/forumdisplay.php?f=99)
-   -   The ring is an awesome feature.....but (http://forums.ryzom.com/showthread.php?t=34188)

metalhead980 May 24th, 2009 03:02 AM

The ring is an awesome feature.....but
 
It sucks that I need to be online to host the scenario for people.
Please find a way for us to upload our completed scenarios to the Ryzom server and let players enjoy them while we are offline.

I have all these great Ideas for scenarios but since I play only a few hours a week I can't stay online to host these for people.

If I could upload them this feature would be used much more often.

The only problem I see with the uploading is having a million freaking lame scenarios to go through on a list. to fix that just give them a timer like Scenarios delete off the server after 48 hours and would need to be re-uploaded.

Please Develop something like this, Not one person on Atys that I know likes the Idea of staying online so people could try a created scenario.


Thanks for reading.

vonzuben May 24th, 2009 04:10 AM

Re: The ring is an awesome feature.....but
 
Yup, after severe bugs like getting players stuck (these are only recent bugs from the most recent patches), this is the biggest deterrent to using the Ring.

What they need to deal with lame scenarios is a player rating system such that you can sort the best ones to the top of the list.

katriell May 24th, 2009 08:04 AM

Re: The ring is an awesome feature.....but
 
A well known and valid issue which I too am concerned about.

But: You don't need to be online to host a Ring scenario. Your computer does. You could leave your character logged in and hosting a scenario while you do other things.

liseke May 24th, 2009 04:13 PM

Re: The ring is an awesome feature.....but
 
computers use electricity though, not sure if it'd be worth the added cost if you leave your pc on 24/7.

gcaldani May 25th, 2009 01:32 PM

Re: The ring is an awesome feature.....but
 
I think most of the players would agree with that.

It is what makes ring so underused.

Also we need some sort of rewarding system. Yes you can setup rewards by your own, but a built-in system would work much better.

A rating system would be good too, tho it would be easily exploited (and you know it will be). But it can also be automatically managed by the community itself so, best thing is to have it, try it and see how the community deal with it.

yuritau June 1st, 2009 03:17 PM

Re: The ring is an awesome feature.....but
 
I agree with Gilgameesh, the Ring scenarios need a way for the creator to reward people who finish the scenario. I know the ring was made XP-less and Loot-less to stop people from exploiting it, but if the creator could put items from their own inventory into a Scenario bag (like a room/packer bag), and then every player that finishes the scenario gets X number (chosen by the scenario creator) items from that bag at random (or maybe first come first pick).

That would be a big draw for both scenario creators AND scenario players.

sidusar June 4th, 2009 08:34 PM

Re: The ring is an awesome feature.....but
 
Yup, agree with the hosting issue and that it'd be nice to have a reward system.

I do however have a second account, and a second PC that regularly stands unoccupied, so if enough Ringcreators would be willing to send me their maps, I'd be happy to host them in rotation whenever I'm able to. :)

liseke June 4th, 2009 11:43 PM

Re: The ring is an awesome feature.....but
 
seriously, they can already host scenarios, how hard can it be to let those scenarios stay in the list when the player leaves them?

and the rating system could be a simple thumbs up-thumbs down thing...

agustuss September 2nd, 2009 11:39 PM

Re: The ring is an awesome feature.....but
 
Kay,I know this has nothing to do with this topic but i want to rejoin the game..i picked this game up a bout 2 months of its release but i forgot my previous acc name/pass and i deleted my old email adress is their any way to access this account? like should i call and try to access this or is it lost indefinitly

gcaldani September 3rd, 2009 02:24 PM

Re: The ring is an awesome feature.....but
 
Quote:

Originally Posted by agustuss
Kay,I know this has nothing to do with this topic but i want to rejoin the game..i picked this game up a bout 2 months of its release but i forgot my previous acc name/pass and i deleted my old email adress is their any way to access this account? like should i call and try to access this or is it lost indefinitly


I think this is the wrong place, u should post this in the account forum section. I think if you can prove your ownership, devs can help you get your account back, but sure you have to remember the data.

suib0m September 3rd, 2009 03:09 PM

Re: The ring is an awesome feature.....but
 
Send an email to support-ee@ryzom.com and give them all the details you can to help identify yourself. Ask what else you need to supply to gain access to your account again. There is a chance they will not be able to offer that information, if there is not sufficient identification, but they will let you know.

The support page:
http://www.ryzom.com/en/support.html

The support forums:
http://forums.ryzom.com/forumdisplay.php?f=90

Good luck,
- Sui

chibiarc September 17th, 2009 07:13 AM

Re: The ring is an awesome feature.....but
 
Back to the ring thing (tm). My suggestion to the stay online problem is as follows:

First:
One Scenario per Account. Not per Char, per Account.
Free. No additional charging like buying a piece of virtual land.

<> Now where to get the resources from? Well...

Second:
All the published Scenarios won't be running nor taking any resources.
They will just show up on the list and only start running once a player demands access.

It is similar to a manual upload/launch of a scenario, just in this case the server has a huge list of available scenarios and is autolaunching those as requested.

All of the above is of course only valid for Masterless Scenarios. Mastered Scenarios can't run alone obviously. For those the rules should apply as we have them now.

<> Resources, Limits and Player Choice...

Third:
Once launched Scenarios should stop again. When?
Naturally if the last player leaves and it's empty.

However in case of people falling asleep or other odd cases I suggest adding a thing similar to a watchdog. If there hasn't been any activity / player movement / action triggered within half an hour or so the scenario is considered stalled and shuts down.

The afk Player will be booted aswell.

Fourth:
In case the server load is too much, because of countless scenarios activating at one time, there is only one solution, to limit the number of active scenarios.

But how? I suggest a simple system. Player voting for the top 5 Scenarios to be put online might work, but I see some danger of abusing this system.

My solution is to add a credit system.
Every scenario not running will get credits over time. Like 1 credit / hour.
Once a scenario is launched the credits will be reset to 0.

Now if there are more scenarios in the launch queue than available free slots, simply the scenario with the highest credits will be launched. If the same amount of credits, first come first serve.

This way it is always guaranteed for scenarios to have a chance and go online. If a scenario is always running and another one has to wait all the time, it will accumulate lots of credits and the running one will be at zero credits.

The next time a scenario is supposed to launch the one waiting before has a great chance to get launched and the one just running all the time has to sit out.

With this system new Scenarios always have the chance to get launched and the queue can't be blocked with the 3-4 most popular ones. The longer the new one has to wait out, the more credits it gets and the higher the chance on the next round to go online.


So far my ideas, what do you think about this? I think a problem might be if scenarios will run within all rules and just stay online. E.g. due to macros or other tricks. Would it be useful to add a maximum running time? E.g. it has to relaunch / go back to queue after running 24hrs straight? But how to stop the scenario?

My problem atm is, what to do if the server resources are exhausted and the scenarios have to be limited.
How to make it fair and as elegant as possible.

arc

liseke September 19th, 2009 11:44 AM

Re: The ring is an awesome feature.....but
 
simple solution to your final problem arc:

display all scenarios in the list, but allow only x amount to be "active"...

soooh, say you have a list of 50 scenarios, of which only 15 can be active at one time. Add a counter to the top of the window to show how many "activity slots" are available, so players aren't surprised if they can't launch the scenario of their liking.

The maximum amount can easily be raised if more server resources become available.

kaetemi September 19th, 2009 05:30 PM

Re: The ring is an awesome feature.....but
 
I think it's better not to implement anything that limits the amount of activity on the Ring, there's enough of those limit features for keeping people out of the Ring already, and they seem to do their work unfortunately.

chibiarc September 20th, 2009 05:52 AM

Re: The ring is an awesome feature.....but
 
Quote:

Originally Posted by liseke
simple solution to your final problem arc:

display all scenarios in the list, but allow only x amount to be "active"...

soooh, say you have a list of 50 scenarios, of which only 15 can be active at one time. Add a counter to the top of the window to show how many "activity slots" are available, so players aren't surprised if they can't launch the scenario of their liking.

The maximum amount can easily be raised if more server resources become available.

This does not solve the problems I presented. Scenarios perma blocking the slots, fair play towards new scenarios and equal time sharing. The goal is, if there has to be limitations, to make them fair and equal to everyone.

So what if your list contains the most popular 15 scenarios and they are running all the time and a newcomer wishes to present his / her first work. It might not be good nor his / her name known, but he / she has the same right (even more imho) to have his / he first work hosted.

That's what I meant with a credit system, the longer one has to wait, the higher is the priority for his / her scenario to be launched next.

I do agree to Kaetemi, however if you remember some of Xtarsias Scenarios with massive Kitins and AI going on, it was slowing down the ring. If the current system can handle 50+ Scenarios and nobody notices any slowdown, perfect!

I was just assuming this might not be the case and therefore presenting a solution to limiting.

arc


All times are GMT +2. The time now is 04:12 AM.

Powered by vBulletin Version 3.5.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Ryzom forums are part of the SoR service and subject to the EULA and Code of Conduct.