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Showing results 101 to 125 of 315
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Forum: General January 9th, 2009, 05:50 AM |
Replies: 80
Views: 7,521
Posted By
seawe
Re: Ideas for not leaving the game after being lvl 250 for a while ?
yep dapper sinks are needed for both the economy and lvl 250 players. Crafted items could take more mats to create based on the item's lvl... Personally I think Basic and Fine mats need to be boosted... |
Forum: General January 8th, 2009, 12:20 PM |
Replies: 80
Views: 7,521
Posted By
seawe
Re: Ideas for not leaving the game after being lvl 250 for a while ?
This is or was already the way fame works in the game, "go collect 5 varnix bones...". Although the rate of gaining fame was painfully slow from missions. ditto. they were also extremely... |
Forum: General December 31st, 2008, 05:33 AM |
Replies: 4
Views: 1,168
Posted By
seawe
google trends: ryzom
Something interestring.. Looking up ryzom on google trends its interesting to see the history of search queries and the spread of the countries where people were searching from.... |
Forum: General December 12th, 2008, 05:24 AM |
Replies: 80
Views: 7,521
Posted By
seawe
Re: Ideas for not leaving the game after being lvl 250 for a while ?
This is a good topic As is Ryzom is a bit limited in its todo options for any level imo. Its kinda funny since when it first came out the devs were all about a 'no grind' game, but thats about all... |
Forum: General November 17th, 2008, 01:33 PM |
Replies: 89
Views: 25,458
Posted By
seawe
Re: Play Ryzom for free one month more
blaah re Events : :D yea :D People say the game was not profitalble because it wasn't drawing players, but When ryzom went south the first time it was because the creditor/funder all of a sudden... |
Forum: General September 23rd, 2008, 11:38 PM |
Replies: 18
Views: 2,223
Posted By
seawe
Re: Affliction Spell duration
Yes, that´s why it´s not that useful.[/QUOTE] it works ok if you're able to run outa range before it breaks, but your ability to do that is very infrequent.. could use some love from the devs imo as... |
Forum: General September 23rd, 2008, 10:55 PM |
Replies: 31
Views: 6,561
Posted By
seawe
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Forum: General September 22nd, 2008, 08:51 AM |
Replies: 31
Views: 6,561
Posted By
seawe
Re: [COMPETITION] Help me come up with product names for my new shop
- Biting Vorax set - Cold Shower set - It's Damn Cold set - Killing Blitz set - Acid Rain set - Spitting Bolobi set - Focused Light set - Healing Sap set - Afflicting Magic Pain set - Bloody Carnage... |
Forum: General September 22nd, 2008, 06:58 AM |
Replies: 32
Views: 20,285
Posted By
seawe
Re: Ryzom Development Plans
Its good to hear that things are happening behind the scenes... and.. Happy Age Day Ryzom! ..may this year be a good one (finally) for whichever company there is, and the game itself! |
Forum: General August 16th, 2008, 11:35 AM |
Replies: 73
Views: 9,979
Posted By
seawe
Re: sept 2004
o/ ...was here And there was a top secret Ring Beta/Test shard? too when that was added. |
Forum: General August 14th, 2008, 07:35 AM |
Replies: 45
Views: 15,805
Posted By
seawe
Re: Creation of a new Volunteer Team !
Don't forget though creating fonts costs money, good custom made fonts these days are not cheaply made... and who knows their budget? |
Forum: General December 27th, 2007, 12:28 PM |
Replies: 46
Views: 4,587
Posted By
seawe
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Forum: Feedback November 25th, 2007, 05:34 AM |
Replies: 583
Views: 299,088
Posted By
seawe
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
"lackluster" isn't the right description of nevrax's development. Nevrax was simply under funded and under maned. Kinda disrespectful to the devs who worked very hard. GF on the other hand could be... |
Forum: Adventure designers hints and exchanges November 15th, 2007, 03:45 AM |
Replies: 6
Views: 7,427
Posted By
seawe
Our creativity as players
Its a shame that we as paying players aren't allowed to talk about how we could contribute to this game. I know most games ask players to just play and shutup. But Ryzom was conceived of differently.... |
Forum: Adventure designers hints and exchanges November 1st, 2007, 09:50 AM |
Replies: 23
Views: 12,648
Posted By
seawe
Re: spawning objects?
its funny that the game is so heavily gaurded when there's no developers developing the game, and players want to improve some small but annoying features for all using existing tools, and they still... |
Forum: Adventure designers hints and exchanges October 28th, 2007, 08:05 AM |
Replies: 23
Views: 12,648
Posted By
seawe
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Forum: Adventure designers hints and exchanges October 28th, 2007, 12:48 AM |
Replies: 23
Views: 12,648
Posted By
seawe
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Forum: General May 25th, 2007, 05:53 AM |
Replies: 56
Views: 4,717
Posted By
seawe
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Forum: Feedback May 25th, 2007, 05:51 AM |
Replies: 68
Views: 17,992
Posted By
seawe
Re: Production: One-handed Weapons Statistics
ditto and I also think that the staffs need some work too, reach would help them but a staff is quite dangerous in the hands of a skilled user. Lethal infact. Right now their stats don't reflect this... |
Forum: General May 25th, 2007, 05:45 AM |
Replies: 38
Views: 10,988
Posted By
seawe
Re: Wayfarer: an ema video
woo super great! very nice Ema!!!!! I just recently saw the Wandering vid too which was outstanding. :D |
Forum: Guilds May 17th, 2007, 05:14 AM |
Replies: 57
Views: 5,136
Posted By
seawe
Re: EFD:: The Mercenaries on Arispotle.
one thing that gets me is that most words when translated into some 'other' language can have negative meanings. So really basing anything on w-o-r-d-s is rather juvenile and naive. On the other hand... |
Forum: The Saga May 17th, 2007, 03:52 AM |
Replies: 10
Views: 1,328
Posted By
seawe
Re: The Arena
Actually the Matis seem more comparable to the romans, ie. always wanting to rebuild their Great Civilization all across Atys, where as the Fyros seem to have been mostly content with their Desert... |
Forum: General May 5th, 2007, 08:50 AM |
Replies: 50
Views: 6,075
Posted By
seawe
Re: The New Empire/Ryzom loses a dear friend
So long Dever/Sixxus/Doug it was great working with you it is strange worldofryzom went same time as you, but then as Dever and Wormbreath and who ever else you played as an event guide, you embodied... |
Forum: The Ryzom Ring April 30th, 2007, 11:50 AM |
Replies: 1
Views: 3,786
Posted By
seawe
Re: Schedule/Calendar
ooh great idea! Really would help, as right now its purely left to chance or needing to check these forums, which is a bit of a pain when you just want jump on and play. :rolleyes: i add my vote. |
Forum: The Ryzom Ring March 11th, 2007, 04:26 AM |
Replies: 21
Views: 12,895
Posted By
seawe
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