Quote:
Originally Posted by amitst
Medium quality and high quality give the same statistics: but they have much higher durability(hp) in proportion to the extra materials used. They are prettier and last longer, I don't see a reason to not make HQ...but I've had arguments over this...
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Not necessarily Saoirse; the amount of materials used in a single plan greatly affects the maths on pre-craft stats, for the same reason HA sleeves and HA vests with the same recipe will give slightly different pre-craft stats for instance.
I hope this sheds some light on that question.
Hehe Riveit; you got me there.
To answer your question; no, I wouldn't mind had the caps been lower, but then I would hope xp gain would be somewhat proportionate to secure the longevity of the game. It is however not necessarily about xp gain tho. Would you only feel satisfied with using a skill if it would end up giving you progression through xp gain? Or would reaching the cap, but getting a sense of accomplishment still every time you use that skill be rewarding enough? Experience and progression through experience levels is only one sort of reward.
In the end we want our actions to be meaningfull and usefull; and I think that's where most MMO's these days actually fail.