Quote:
Originally Posted by grimjim
Frankly I'd rather I had the ability, as a creator, to trade my scenario popularity/success for rewards I can place IN my scenarios to motivate people to play them. If my capability to produce good scenarios was rewarded with Crystals and other rewards I could place IN my RP scenarios that then provides the motivation and compensation for the players who want to do those things.
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Good and interesting idea, worth considering and evaluating. The first thought that comes to mind is the risk of a snowball effect tho: the more players play your scenario, the more rewards the content creator can put in them, thus attracting more players due to the rewards.
Nice idea tho, just mentioning a possible drawback.