Quote:
Originally Posted by calel
It's a creative outlet to some, a means to share lore, knowledge, vision, pure entertainment and a joy you get from seeing players wrestle through your machinations. The rewards for players only come second to me; heck I can live without. If you really need to get rewarded (material, experience) for every deed you do, every action you take, why bother? I never understood.
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There are other less time consuming ways for me to have a creative outlet (like killinga tribe, taking a screenshot, and doing rp for it). Why should I spend days creating content for them and never get any sort or reward for it?
I should clarify that to me reward is simply as getting high ratings for my scenarios. With this system pretty much any scenario I choose to create will not get much of a rating at all. What's really going to happen is the exact opposite of what a ratings system should do. The really good and interesting ones will get lousy ratings, while the hack and slash combat ones witll get the best ratings.
I did think of one other question. What is to stop people from always making their scenario the lowest level type and putting low level mobs in it? Then people just killing to get scenario points? There could be no story, no logic, no planning. Yet that scenario will get mega ratings simply because people killed a lot in it.