Re: Wish List
What I'd like to see, are options in the editor for tagging items as non-sellable and such.
Let items created in Rings, leave the Rings with the player, but tag them maybe.
When you create a brand new character in Ryzom, you can't sell anything you have, it's all tagged as "can't be sold to merchant", or something like that. Allow us to tag items we make in Rings, to be non-sellable, non-tradable and also unique. This way a player could enter a Ring, come out with some cool stuff maybe, but can't do anything with it except use it until it wears out, then get a replacement.
As long as a piece of armour, say a chest piece, doesn't have +1000hp slapped on it, and can be worn at level 1, and has 500 durability(?) on it, in short the items created are sensible and on par with player levels and difficulty of the scenario, then I can't see how they would affect any kind of balance in the game.
I think the only reason, at least on Arispotle server anyway, that there's hardly any Rings being hosted, is because at the moment a Ring is basically just a showcase of the authors creativity, nothing more. You go on, say "Ooo this is nice, they done a good job in here.", then you leave and go do something that gets you xp, some cash, or an item that you want/need.
Of course, it's nice to have a break from 'the grind' so to speak, and Rings can offer that, it's just atm they don't offer anything else.
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