Thread: Wish List
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Old April 11th, 2007, 03:29 PM   #30
frakel
 
Join Date: Oct 2006
Posts: 103
Re: Wish List

Some more wishes:

() Environmental triggers and conditions: i.e.
- when time of day is night then...
- when season is winter then...
- when weather is sap storm then...
This allow us to make a village more busy at day, to have extra guards come out at night, have herbivores eat at day and rest at night, predators vice versa, make animal migration patters like the one seen on manland... etc.

() The ability to unclick īmanual seasonī for a location. It is SO annoying that now when I have completed my grand scenario, several acts and everything, one location is forever stuck in summer season. This ought to be easy to implement. EDIT: Ok, I found a workaround for the season change, but we still need a way to automatically link scenario season to mainland season.

() Goo infected plants, savages and creatures EDIT: found these... just had to look for them another place in the editor than where I expected.
Goo damage - perhabs in the form of an area you mark and designate as goo field - or more simply incorporated into the few maps that allready has goo fields.

() Multiple choice dialogues. (previously mentioned, but anyways...). This is a MUST for making good masterless scenarios!


But most of all.... Dear developers... DONT ABANDON THE DEVELOPMENT OF THE RING!
This thread holds so many good ideas for improvements to the ring. Some of these may be time consuming to implement, but others seem a lot more easy to simply add to the existing mechanics. Give us a roadmap for the development of the ring. Let us know that you are actually still working on this.

Last edited by frakel : April 22nd, 2007 at 12:23 AM.
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