PVP engagement rules are always a tricky thing to get right in any MMO, especially if it involves territorial conflict [edit]for special, otherwise unavailable stuff[/edit]. IMHO with Ryzom's current subscriber base and opmat mechanics/availability an "everything goes" rule set wouldn't be beneficial.
Adding an alternative way to get opmats, that does not require an op might make the above ruleset valid/desirable even on low population servers. My idea for an alternative opmat source (might have been suggested, haven't been around for quite some time):
- Create neutral op sites that players can take control of by staying in it's close proximity. After every minute (or 5, 10... whichever works best) 1 to X forage spot spawns containing a total of Y opmats. These would work like normal forage spots (same digging rules) but would yield opmats.
- Only place the above sites in GuildPVP or TeamPVP (would recommend the later, would allow for cross-guild cooperation) areas. If more then one guild/team is in the sites close proximity for at least Z seconds/minutes no forage spots are spawned. This is what is usually referred to as "King of the hill" in FPSs, if I'm not mistaken (with a bit of Ryzom flavor added in).
- Ballance the opmat yield/hour so that these neutral sites are clearly not as good as an op.
- (Optional) Put some of the better / more sought after opmat sites into aggro areas for added fun (/waves to KP
).
The above would keep ops still the easy (as in, not having to be logged on) way to get opmats but wars with full scale dirty tactics could be fought over them.
If a guild can't be online 24/7 and their challenger can they still have the option to dig the mats themselves. Yes it could mean PVP, but could also forge new friendships. And if a guild should rise that controls all guild op sites AND the new neutral sites 24/7 then
- Ryzom's owners would be bathing in money since loads of players are needed to control all sites.
- The whole server will have one guild to hate giving loads of PVP related fun for them and the rest of the server

What you think? Baaaaad idea or could it perhaps work and solve/lessen the building tension?
(And no, I don't know how many people are online on average, so I could be way off with my assumptions. Also, I haven't been personally involved in any serious op wars since I way mostly /afk for the last years. And I have no idea how long this would take to code/test/fix and if it's even worth having a look at currently or if there are more pressing matters - I usually just dig and craft if I log in and that works

)