Quote:
Originally Posted by velogfx
completly disagree. new players will need years to get them. new titles for multiple branches are ok. but new stanzas or skills that make an old player even more uber are not ok.
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Correct.
The problem is how to keep Ryzom interesting for old players while not making those old players so much more powerful than younger players that those are completely pushed away from the game.
One of the nice things about Ryzom is that it's quite possible for younger players to work in teams with older ones and still have similar skill levels (albeit at different things).
A multiple master might well have some skills below 100 for example, and able to use those together with someone fresh off Silan without completely nerfing them.
Adding new skill trees will continue in that tradition, by making everyone young again in those (at least for a while).
It is however not (as you seem to think) easier than raising the level cap. It's in fact far harder.
Not counting time needed to create new areas to contain lvl300 critters and mats (and the associated lvl310 named and 320 bosses), raising the level cap might be as simple as changing a single constant in the codebase somewhere (not knowing the codebase I can't tell if that's all that's required, but it could be).
Creating new skill trees requires far more, and large changes to the existing regions as well (for fishing, you'd need something to fish, new tools and maybe craft plans and skills, you'd need to add things to do with the gathered materials or noone'd bother with them, etc.).
It would be great to see, but the development effort would be a lot larger than it would be for raising the level cap (which would keep people busy for longer than a few weeks I think, especially harvesters and crafters, casters and melee fighters might reach the new caps more quickly no matter how high they're set).
But no matter what is done, some people will no doubt complain about it.
If there's an entire new skill tree, those who've become used to being ueber in everything will probably not like being "forced down to the level of a n00b" because they can't impress less experienced players with their ueberness.
If the levelcap is raised (as seen) those same people complain that they're no longer top dog and have to grind to once again become top dog.
Those of us who actually play the game because we like to play it rather than because we must and have to beat everyone else welcome either or both enhancements because it gives us more to do and more time to do it before we've reached that highest level and there's nothing more to do.
I'd love that, even if I'm far from being a multiple master (I'm not even a single master yet, though creeping towards it, and being called a useless idiot by some for taking months and months to reach that).
For me, reaching a mastery (except for forage, which feeds my real passion which is crafting) does little but mean I can't use that skill any more except in very limited scenarios like bosshunts and pvp (and I don't do pvp on general principle, and bosshunts happen maybe once a day on average).