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Old January 5th, 2010, 03:08 PM   #8
gcaldani
 
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Join Date: Dec 2004
Location: Virginia Falls, Hidden Source
Posts: 441
Re: Level Cap still 250?

Didn't noticed this interesting topic before.

My opinion didn't changed over time: don't think raising the skill cap is of any use actually.

What the game needs is more sand in the box, unfortunately seems the devs have a different opinion (or maybe the manpower is not enough to think for some big addition).

In a game conceptually built around grinding, where the player is left free to do whatever he want and free to give any meaning around the grind (building his own story), what's really needed is 'diversification' and 'variety'.

Raising skill cap would means a big change in all the living creatures or the addition of new areas....
How much strong would be a lvl 300 player with much more than 300 dodge / parry against the actual animals, even the prime roots versions?

New sand in the box means:

1. Social clothing;
2. Player and guild housing;
3. More interaction with tribes;
4. Consumables and storage points with trade routes;

5. Make reasons for the homins to level (or live) in the most underused regions. HAving only 2-3 regions crowded (i'm good today or i would have said 1 region only, Void, that's the most boring place of Atys, that has also lower environment sounds, because of the absurd GF past decision) and all the rest empty is a bad game design. I leveled a lot in that regions just for the fun (even if not actually efficient), ie: I raised my whole rifle skill mostly in Heretic Hovel, of course i was all time alone in region. Also, Tribes never use mounts, enemy tribe patrols (-50.01 and lower fame) don't attack a player, friendly tribes help only if their camp is directly affected bt mobs.

6. An economy that really works. is it so difficult to implement upkeeps for apartments, guild halls and, more important, the Outposts? Actually, once a guild has got his OP, there is nothing to do apart of collecting the mats (oh, i forgot the mats go just in the guild hall without any effort!!) and defending the op if it's attacked (considering the amount of OPs around, it happens very few for the average guild). What happens if a guild without a GH wins an OP? His OP become the GH only accessible from there? And what happens to the stuff if the OP is lost? Has anyone tested this situation? Or you don't consider a guild without a GH? It's unlikely to happen, but the situation is real and should be considered.

Well, i stop now or this post start becoming a rant instead of a personal opinion.

Only one last thing: what's the meaning of the star system devs have changed another time?
I don't think they really listened to the people otherwise they would have considered all the reasons behind:
1. we are speaking of the 'con' system;
2. what a 'con' system do? Gives an indication about the strength of an opponent
3. Ryzom original idea was to be different from other MMO, giving only an 'indication', leaving the player to learn the real strength. That was an awesome idea. Also, having some mob with a 'fake' color, was an addition to the learning lessons for all the homins. The new system (pre last-patch) was just a dumb change, making ryzom with the usual average leveling system of any MMO that, of course, didn't made new people so happy as they don't know the old system. Of course, because not everyone think more than 5 minutes before doing things, it was broken for the new players (with an incredible skull giving them totally 'no information' about the mob, regardless the fact that's called 'con' system) but also for the old players, because they don't have to remember things and how life works in atys, but they just have the level showed. A reward? Nope. Just less content to consider (or remember) while living in Atys. Okay, they listened the community and changed it another time. Good? of course not. The final decision is a compromise, because there is no chance devs could admit they were totally wrong. So, the question is: what's the meaning of this actual 'con' system, where the colors are even not respected, because they still rely to the actual level of the mob? It's just more confusing.
It's so hard to understand that the colors were not linked (in the original vision) with the mobs but with the regions?

Well, i don't want to stop without saying that, regardless of the wrong decisions by devs, Ryzom is still a wonderful game.

Unfortunately Atys will never get more population and, probably, the vets will not really want to (despite they say the contrary), as long as WG can run the game: they have the power and like things as they are, because there is no real competition now and they can 'own' everything.

Damn, i wanted to end the post with a good statement, but seems i cannot do.

Sorry for this, i still love ryzom.
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