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Old September 12th, 2006, 05:14 PM   #2
kiexa
 
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Join Date: Jun 2006
Posts: 206
Re: A few quick questions on success/failure, respawning, and leaving a scenario.

1. no reason why you cant have a broadcast message, eg event-when princess dies, play conversation 1. Where conversation 1 is a broadcast message stating that the Princess is dead, you have failed your mission to save her, the scenario is over. Better yet add a backup mission that activates to retrieve her body/casket and take it back to her family or something as an ending. Booting the players is a bit ugly, would prefer a pop up box at the end of a scenario (that is triggered) with a button to return to mainland or something, and a letter/text/message saying thank you or whatever.

2. ugly way to overcome this- you could set up two areas arround the entrance spawn point, the most furthest out area when entered by a player activates the first area(thats directly on a spawn point) maybee using some sort of delay, then upon players entering the first area again by spawning, add events like system message that "scenario is over, princess died, please leave", or regarding the reseting, on player entry NPC 1 goes back to position 1 etc, also for this, make sure missions are repeatable etc. You could add an NPC at the spawnpoint that activates upon area 1 entry also, giving a tip or two on how to suceed better also.

3. Would like to know the answer to that too.
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