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Old September 14th, 2006, 05:18 PM   #8
rothimar
 
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Join Date: Aug 2006
Location: New England, USA
Posts: 575
Re: Can someone provide a NWN comparison to the RR Toolset?

Agreed, the simplicity of the current toolset is one of its appeals. I would rather not spend 95% of my gaming time learning a whole scripting system. And personally, I would rather not play scenarios that are not consistant with the rest of Ryzom. I would like to make scenarios as something fun to do, or for Guild training/events. And I would prefer to play scenarios that are created by people who play the game, rather than simply sign up to make scenarios. People who play Ryzom will be more inclinded to keep their scenarios true to the feel of Atys. Whike it would be nice to edit terrain, it's not essential in making a good scenario.

That means, keep the AI consistant with the current mechanics of Ryzom.

But... that's just my opinion.

*edit* - I don't look at R2 as competition for NWN. I look at it for what it is. A toolset for Ryzom to give players the ability to create their own scenarios. I don't see it as an all powerful game development kit, nor do I believe it was intended to be complex in it's interface.
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