Thanks, I did notice some of the end of sequence stuff this weekend. I didn't get to tool around to much.
I am running into some issues now with not all "Actions" of an event firing. Still working through some of them.
One thing that would be nice is on the properties of a NPC (creature or person) Having a drop down that lets you modify the level of that creature. With it keeping all of the currently configured items, including changing any events, sequences, etc. Tuning for balance is a LOT of work without something like this.
Also in the Entity browser it would be nice if the names showed a lvl. I can't remember if menacing is stronger than scary.
Having the Target window in the editor could help with this too.