Re: Masterless Scenario Season Change
Okay, one way of working around it:
- Go to your list of entities and set them all as permanents.
- Go to your list of macro components and set them all as permanents too.
- Make a new act, create a new location for this act and then choose the same location as in act 1, but with a different season.
- Go to the new act 2 and check if everything carried over from act 1, then delete act 1.
It's still a little work, but considerably less than remaking the whole scenario. As far as I know the new season will still be permanent though, there's no way to change the season without changing acts.
|