Re: Limit of 100 objects, any workarounds ?
Hm, maybe you should have a look at how these things are done on mainland.
I tried to recreate the Leviers tribe camp to practice a little bit and this tribe camp consists only of
* 40 objects (including nearby trees)
* 16 NPC
* 3 creatures (I used renamed caprynis to act as mounts)
* 2 areas for patrolling guards
If you look around a little bit you see most points of interest on mainland are done using about 40 objects.
I a scenario, after making a basecamp for quest givers, you have 60 objects left for scenery and mission targets. That should be enough for most scenarios.
Don't get me wrong, more objects would be better. Especially for those who want to make a special place (for wedding, guild meetings).
Carfesch
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Carfesch
"Das Leben ist eine endlose Aneinanderreihung von demütigenden Niederlagen, bis man sich nur noch wünscht Flanders wäre tot"
Homer J. Simpson
Amerikanischer Philosoph ca. 2000 n. Chr.
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