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Old September 24th, 2006, 05:25 PM   #12
schlo01
 
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Join Date: Sep 2004
Location: Dyron
Posts: 242
Re: Limit of 100 objects, any workarounds ?

Quote:
Originally Posted by amitst
Making R2 maps as lush as the mainland is impossible with the current limitations. I think it should be more like 1000 entities and items per scenario.

I think there is a difference between the trees on most of the mainland maps and those, we could place on the R²-maps.

Like the trees on R²-maps like Barkleft (Forest 15) most mainland-trees are part of the map and not static objects. So they don't fall under whatever object limit is set.

Don't forget the Ryzom- (NEL-) engine can display about 250 entities at the same time (at least this is what I remember).
If one creates a scenario with all 100 objects and all 100 mobs for hack and slay fun, there are only 50 entities left for players (we had up to 150 player in a player-run event on leanon last year).

Maybe have a look at RoS. Nearly the whole ranger camp is build using static objects and NPCs. Sometimes, when many free-trial-player are playing (sunday or on holidays), objects and players "disappear" because of the 250 entity limit of the engine.

But I agree, many of the R²-maps are quite empty. But on the others hand they had to be so empty, in order to provide enough space for our ideas.
I think this maps are a compromise, but we are at the very beginning of R² and can hope for improvement.


Carfesch
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