Re: Newbie Dialog Help
yeah thats kinda my thoughts also. you could get around this if the conditions section of events allowed you to check if a dialog was active or not, but there is just is/is not running.
must be missing something surely? and if we are i go back to my first comments of how an earth can you make this so complicated to use? Nevrax might want to look at scripting for dummies books or the rather spiffy RPGmaker that does these things with ease and much more transparency for the user
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