Re: Newbie Dialog Help
Yes, if "running" meant "active", it works like it's suppose too. But it doesn't.
Same test: Set up an NPC, and define an event that the NPC dies if the NPC is targeted with the condition that a Dialog 1 is running.
Dialog 1 is set to active, yet targetting the NPC doesn't kill him. Only if Dialog 1 is running (currently being broadcasted) does targetting the NPC kill him.
Running just means running. As rushin said, there's currently no condition that "Dialog 1 is active". I agree we should have one.
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