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Old September 25th, 2006, 08:54 PM   #14
rushin
 
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Join Date: Sep 2004
Location: lala land
Posts: 1,887
Re: Limit of 100 objects, any workarounds ?

Quote:
Originally Posted by schlo01
I think there is a difference between the trees on most of the mainland maps and those, we could place on the Rē-maps.

Like the trees on Rē-maps like Barkleft (Forest 15) most mainland-trees are part of the map and not static objects. So they don't fall under whatever object limit is set.

Don't forget the Ryzom- (NEL-) engine can display about 250 entities at the same time (at least this is what I remember).
If one creates a scenario with all 100 objects and all 100 mobs for hack and slay fun, there are only 50 entities left for players (we had up to 150 player in a player-run event on leanon last year).

Maybe have a look at RoS. Nearly the whole ranger camp is build using static objects and NPCs. Sometimes, when many free-trial-player are playing (sunday or on holidays), objects and players "disappear" because of the 250 entity limit of the engine.

But I agree, many of the Rē-maps are quite empty. But on the others hand they had to be so empty, in order to provide enough space for our ideas.
I think this maps are a compromise, but we are at the very beginning of Rē and can hope for improvement.


Carfesch

yeps that sounds about right. when people spam sources at stables in towns eventually people, buildings, whatever start disappearing as the limit is reached.

however surely it would be better to have the 100 limit within a 200m radius, or whatever the max clip is, some of the maps are fairly large and populating the whole area you have to be extremely spartan as is.
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