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Old October 3rd, 2006, 03:42 AM   #3
marct
 
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Join Date: Nov 2004
Location: If you need to, you know where to find me.
Posts: 1,154
Re: Explaination of Invasion Kitin Levels?

I have felt the same about this too, I would love to see a lvl maybe un parenthesis behind the name of the mob, like 'Sprightly Capryini (47)'.

In addition, once I have a mob in a scenario and now I need to tune the scenario and make it easier or harder, I would just like to go to the properties and change the level of the mob up or down. In fact, I may even want to change the type of mob at this properties screen through the same type of interface. This would allow all of the scripts, events, and sequences that I have worked so hard on to remain in place, while letting me adjust my scenario much more quickly.

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