Re: Explaination of Invasion Kitin Levels?
I have felt the same about this too, I would love to see a lvl maybe un parenthesis behind the name of the mob, like 'Sprightly Capryini (47)'.
In addition, once I have a mob in a scenario and now I need to tune the scenario and make it easier or harder, I would just like to go to the properties and change the level of the mob up or down. In fact, I may even want to change the type of mob at this properties screen through the same type of interface. This would allow all of the scripts, events, and sequences that I have worked so hard on to remain in place, while letting me adjust my scenario much more quickly.
Feedback?
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