Thread
:
If *item* is player target...
View Single Post
October 19th, 2006, 09:06 PM
#
2
kostika
Join Date: Sep 2004
Posts: 1,260
Re: If *item* is player target...
In your conditions for your events, you can set the events to not begin if it is already running.
Condition
<blah> is not running
kostika
View Public Profile
Send a private message to kostika
Send email to kostika
Visit kostika's homepage!
Find More Posts by kostika