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Old November 2nd, 2006, 10:25 PM   #6
nephy13
 
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Join Date: Oct 2006
Posts: 136
Re: Yubos, also your best friend in R2

The idea of spawning yubos to check if triggers are really being triggered is a good one. Thanks!

Quote:
Originally Posted by kayak
working the other way round if your an Am you could have a stash of yubos in an area where your homins can't or won't get to. their death could cause triggers fx spawning more mobs or killing some off depending how your adventurers are doing

I hate to put a dampeners on the slaughter of yubos, but you can fire off "user triggers" when you are in AM mode. By adding events to those triggers, you can do anything you want to interact with the scenario components.

Erm, you could just keep the yubos as kill-toys anyway. Do you really need an excuse?
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