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Old November 22nd, 2006, 05:09 AM   #4
zangan
 
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Join Date: Aug 2006
Posts: 223
Re: resetting missions?

Quote:
Originally Posted by calel
Something I'm struggling with as well. I know Rushin told me it somehow seems possible to 'automatically' reset acts, but ... I was hoping to take this a step further.

The possibillity for players to reset the scenario and change acts the Pavlovian way. No dogbiscuits for me however as I seem to have gotten myself stuck.

The idea was a 'button' for resetting (IF manipulation -> Start Act 1) and one for advancing to the next Act (IF manipulation -> Start Act 2). The reset button is present as a permanent entity and I was thinking of linking it to a seperate permanent timer so it's not a one-shot use. The next act trigger doesn't need a timer, it's a one-shot use anyway ... but for some obscure reason it doesn't seem to advance the scenario to the next act on manipulation, whereas theoretically it should be possible.

Any advice, pointers, even different ideas on how to cope with player triggering acts or resetting would be highly apreciated.

This gave me an idea. A kind of branching story based on players decisions.

But, what do you mean by 'manipulation'. For instance, you can have when player enters a zone, act 1 starts, or after diolague. Not sure what you mean... I will try to work on my plans, probably if you complete this mission, go act 5, if this one act 3, the 5 branches and so on. Different every time you play!

But if you could specify a little more I think I might be able to help you.
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