Quote:
Originally Posted by zangan
This gave me an idea. A kind of branching story based on players decisions.
But, what do you mean by 'manipulation'. For instance, you can have when player enters a zone, act 1 starts, or after diolague. Not sure what you mean... I will try to work on my plans, probably if you complete this mission, go act 5, if this one act 3, the 5 branches and so on. Different every time you play!
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Yeah, I have toyed with this, both within an act or through branching acts. Gets crazy complicated very quickly, but I'm seeing where it leads me. Maybe one day I'll get a scenario finished that has mutiple endings, but who knows...Ring seems so unstable that I get frustrated building or playing it at the moment (yes, I turn off my firewall which seems to help a little).