Quote:
Originally Posted by sx4rlet
Sounds like a lot of fun to make a scenario with different endings, but an anoying part is that you have a limit number of objects you can place in the whole scenario. If you use 20 objects in the first act, you have only 80 left for the rest of the scenario...
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Well, that is true. Is why I considered having separate acts in a single map - you then have plenty of objects to fill it. You can then have 100 entities (creatures, npcs and event handlers) in each act. Think of movies that occur in one (or a few) location rather than many - they are the ones that can really have depth.