One thing I absolutely LOVED about Ryzom in the end was the team harvesting. I have never seen such thing "careplanning" in any other game, yet it was a fun way to have lowbie harvesters gain quick XP while experienced harvesters could boost their harvesting efficacity while lowering the risk. It is very different from the "click and wait" experience of other games. And you could socialize without risking to die on a "sourcefart" as much as when grinding solo.
I remember the crazy digging parties that I had in the last days of Ryzom's existance. It was a blast.
