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Old May 3rd, 2008, 01:58 AM   #6
rythaludin
 
Join Date: Aug 2007
Posts: 8
Smile Re: Theorizing : me makign an MMORPG, lets brainstorm

I think that I understand the core MMORPG aspects that you have isolated here. And for a good part they encapsulate some of the essence of Ryzom that has left other games a bit bland, post experience.

You noted "purpose into the MOBs, NPCs", this was actually a selling point of Ryzom as a 'living world': Some MOBs were seasonal, others would move between areas; predators would hunt; social creatures swamping and eating your toon alive... heh
All adding to the depth of the world. All however within predefined radii/zones and and time frames..

From a development perspective there is nothing here that is really new, just the arrangement of parts that have already been done somewhere and somehow. Not suggesting that there is any diminishing of potential work required, rather saying that is doable... and if done right, can come to fruition. I would surmise that there are a lot of people out there who would like to see something of Ryzom's nature re-appear; being one, I'd gladly offer dev time.
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