Quote:
Originally Posted by sidusar
The only downside of this is, you can't make two bandit groups fight eachother. So if that's what you need, one side has to be guards. 
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Yeah, I'm running into this exact problem now. Best I could do to overcome the balance issue between the two sides is use heavily armed, 5 star cutthroats on one side and low level guards on the other side ungrouped. I then have to script the death of the guards based on the deaths of the cutthroat groups so as to make the battle seem less heroic or one sided.
I want to give the battle a feel like it is large scale with homin versus homin but also give the player a chance to participate without it feeling too scripted. Chance and dice rolls leaves a little bit of variety in the battles so far but in the end it still is scripted.
One of the things I think is really fun to work with is the "attack NPC/PC" switch. I'm really having a fun time with this function.
Does anyone know if that when you switch acts, can you despawn in-scene elements to add to your count? (IE, get rid of those 20 barricades so you can use that number some where else?)