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Old September 15th, 2008, 03:00 PM   #10
nuitwaters
 
Join Date: Aug 2008
Posts: 27
Re: NPC health and exchanging knowledge?

Quote:
Originally Posted by sidusar
The only downside of this is, you can't make two bandit groups fight eachother. So if that's what you need, one side has to be guards.

Yeah, I'm running into this exact problem now. Best I could do to overcome the balance issue between the two sides is use heavily armed, 5 star cutthroats on one side and low level guards on the other side ungrouped. I then have to script the death of the guards based on the deaths of the cutthroat groups so as to make the battle seem less heroic or one sided.

I want to give the battle a feel like it is large scale with homin versus homin but also give the player a chance to participate without it feeling too scripted. Chance and dice rolls leaves a little bit of variety in the battles so far but in the end it still is scripted.

One of the things I think is really fun to work with is the "attack NPC/PC" switch. I'm really having a fun time with this function.

Does anyone know if that when you switch acts, can you despawn in-scene elements to add to your count? (IE, get rid of those 20 barricades so you can use that number some where else?)
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