Quote:
Originally Posted by olepi
However, it then respawns later, in a different place, and on a much longer timer.
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Did you remember to check the "NoRespawn" box on the NPC?
Quote:
Originally Posted by olepi
This seems very buggy to me (been a programmer for 30 years). I just want a mob to spawn, run the route, attack NPC's and get killed, then spawn, run the route, .......
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Everybody who makes Ring scenarios knows exactly what you mean.

So totally random and non-intuitive when a scripted event works and when it doesn't....