Re: Spawn/Destroy Objects?
Sometimes you might be able to work your way around it for spawning or despawning objects, but it takes a lot of creativity to do...
for example; for my scenario 'run homin run' I wanted to light a couple of fires, to make a couple of cutes follow it.
Well, you cannot spawn them, so that didnt work.
But you can despawn fires, so I did it the other way around, and told the player to turn off the fires.
But that would leave a 'spot' where a old fireplace should be... I solved that by putting an old fireplace directly at the spot of the burning fireplace, which resulted in a burning fireplace on top of a dead fireplace, so that it would look like the fire was turned of, instead of a fire that completely disapeared.
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