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Old October 13th, 2008, 09:46 PM   #14
chibiarc
 
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Join Date: Jul 2006
Location: Germany
Posts: 271
Re: The Minefield of Ring Development

Quote:
Originally Posted by sx4rlet
In R2 language:
-event: if mob spawns, then follow route x.
I found this to be problematic aswell. My solution is a "retrigger timer" that commands each mob again to start the route. I mostly use routes only as end points (tiny route, but a long way "footsteps" to this route) so the real route is the way the mobs travel to reach the route. But this isn't very nice indeed...

The timer can be set to 1 minute or more, as mobs need 4-5 mins anyway to respawn.

@Opeli I study computer science too and I found the ring has zero usage for people who don't know how to program or understand computer logic basics. This can be seen with most "first" scenarios, people put random stuff on the map, look at bosses but then don't know what to do. And if they try, the bugs usually make them quit really fast. You have to be a "nerd" to use the ring atm. And this sucks.
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