I believe the intention was to provide some much-needed fun for both sides, rather than any real desire to control the city

Unfortunately, battles are often pulled naturally towards spawn areas, as the battlefront moves forward - it takes strong teamwork and control to avoid this happening, as you're always looking for a new target if you're on the attack - and those targets inevitably come from a spawn area. This inherently draws the attackers closer, unless a mutual ceasefire happens to allow regrouping and retain the balance of battle. Real war doesn't follow this rule, but this isn't real war - it's entertainment, and as such should be dealt with differently.
It was a fun idea, but I think a little more pre-planning and self-control on the Kami side is needed if the same situation is organised in the future
I'd have to say well done to Sweet for gettings things together, well done to the Kamis for eventually easing up and giving ground in the name of fun, and well done to the Karas for persisting and not giving up early

It's difficult to control a Kara city with the spawn so close, and the same applies when reversed for Kami. Next time, there should be a line drawn that the "invading" side will not cross - that would ensure enjoyment for all parties, I think
