View Single Post
Old May 7th, 2010, 04:55 AM   #13
dracolych49
 
Join Date: Sep 2008
Location: Anchorage Alaska
Posts: 33
Re: The MMORPG Ryzom goes open source!

Quote:
Originally Posted by browserice
[changed reply content after reading and posting in the Ryzom Core Client project site]

I had mis-understood the purpose of this project. I thought it meant the commercial game had gone Open Source allowing us to perphaps help change it or contribute to it. But as one reply I got from the Ryzom Core Client project site forum :

If having this source and content available allows you to produce a more detailed request or even to provide them with a patch then more power to you and the more likely you are to have your suggestion accepted. However the process of getting game content changes in is completely independent of this project.
Feel free to correct me, but doesn't this mean that you can, in fact, get your stuff in there? They have to OK it, check it over for hidden 'gattcha's and the like, but if you hand them a fait acompli, they are more likely to put it in than by just giving them a vague idea, yeah? They also specifically point out that bug fixes to the texts and stuff is good, too.
dracolych49 is offline   Reply With Quote