|
September 25th, 2006, 12:30 AM | #1 |
Join Date: Sep 2004
Location: lala land
Posts: 1,887
|
Wish List
well someone had to start one
1) Kill Missions the 'bring me an item' doesnt cut it. lets say you are requested to go kill an evil boss and return with its skill/little toe/whatever. Using the item quest when the mob dies a chest can spawn, with loot inside. 's not good. 2) having dialog option to talk to player not just other npc's. this happens in live game. 3) smart tags for dialog, so they can talk to <player_name>, see <team_size>, know <player_sex> and <player_race> 4) ability for mobs/npc's to approach/home in on player 5) ability for mobs/npc's to /follow 6) scenario's to kick off when a certain number of players have entered and block more from coming with full message or similar |
September 25th, 2006, 12:53 AM | #2 |
Join Date: Oct 2005
Location: Reading, UK
Posts: 702
|
Re: Wish List
Multiple editors/game masters working on same scenario (either for collaboration or showing people stuff).
There were a few more, but they are on the future implementation list I think(earning XP cats, players able to set rewards of their own items, permenant Outlands by both players and devs etc.) So far though it looks great! |
September 25th, 2006, 03:22 AM | #3 |
Join Date: Feb 2005
Location: Yrkanis
Posts: 1,184
|
Re: Wish List
Working region chat in the scenario. (and /who list)
|
September 25th, 2006, 06:10 AM | #4 |
Join Date: May 2005
Location: UTC-8: Oregon, USA
Posts: 2,476
|
Re: Wish List
- Change a creature's level without having to delete and replace it (losing all its associated events and triggers).
- Copy sequences/activities/events/triggers/etc from one entity to another. - Instruct entity to: ____ follow ____ attack ____ stand facing ____ sit facing ____ run to ____ walk to ...another specific entity. - Change season and check/uncheck manual season while inside map. - Cancel naming of map. Currently once you click Create Location, your only option is to name it and click OK then be automatically and immediately teleported into said map. - Exit scenario via an in-environment object, in addition to being able to ALT+F4-and-return-to-mainland. - Fix spelling and grammar errors, like the message that is displayed when clicking Reset Editor when logging into a character that was in the editor previously: "Are your really Sure?" should be "Are you really sure?" On a related note, change the tell sent by an invite request to say "Request for invite" instead of "Ask for invite." Also, wrap the auto-tell messages in brackets just in case the players involved are roleplayers. - Spawning and despawning items. - Choose what kind of object the "item chest" is represented by. For example, it seems inappropriate to have a fancy decorative chest contain...firewine bottles. How about a regular crate? Or allow any object to dispense items...like fruit from a tree, or drinks from a desk, or generic supplies from a hut. - Player able run multiple Masterless scenarios at once simply by being online; not having to be in any of them. What if someone made a bunch of scenarios purely for exploration, but people who like that sort of thing can only enjoy one at a time, and only the one the creator chooses to be in at the time? - Option to turn off "AM's superspeed," especially while possessing an entity in a Mastered scenario. - Simple building components like floors, walls, ceilings, ramps, stairs, etc. - Group creatures with homins. Obviously, one shouldn't be able to group kitins with homins, but other animals would be nice. - Mektoub packer and mount entities. - Instruct an animal to simply wander a zone, and maybe specify the activities it is allowed to do randomly in that zone (such as sleeping and eating).
__________________
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle) TeiJeng (Leanon) ï = ALT+0239 | advice for mission design | Zoraï masks long-distance communication | some foods and drinks | Zoraï pictograms "Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel |
September 25th, 2006, 08:29 AM | #5 |
Join Date: Sep 2004
Posts: 2,786
|
Re: Wish List
Animals to follow patrol routes.
More set decoration (trees etc) or set decoration allowance per act. Vonversation trees/click to continue. On top of the above. |
September 25th, 2006, 10:11 AM | #6 | |
Join Date: Dec 2004
Posts: 1,326
|
Re: Wish List
Quote:
|
|
September 25th, 2006, 05:42 PM | #7 |
Join Date: Sep 2004
Posts: 2,007
|
Re: Wish List
-100 objects and 100 entities per act/map!
-a live test area -the ability to have players take story items out of scenario into another scenario -the ability to have the game remember if a player did a scenario (having the ability to have a check when a person enters a scenrio that they have already done one). -spawning and despawning of buildings -the ability to upload a scenario where you don't have to be present. -talking animals and kitin -ability to edit the way a map is shown to the player (like if you block off an area, you can specify they don't see it) |
«
Previous Thread
|
Next Thread
»
Thread Tools | Search this Thread |
Display Modes | |
|
|
All times are GMT +2. The time now is 04:00 AM.