Go Back   Ryzom > English speaking community > The Ryzom Ring > Adventure designers hints and exchanges
Ryzom News FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread Display Modes
Old November 7th, 2006, 09:27 AM   #1
sx4rlet
 
sx4rlet's Avatar
 
Join Date: Sep 2004
Posts: 1,025
resetting missions?

Hi all,

I want to know if it is possible to automaticly reset missions after some time. For example while hosting a scenario some time, it might be possible that for some reason missions dont work any more like intended, so would be nice to reset them again.

Is there a way to do this easily?

I thought of doing a timer that resets the act after some time, but that might possible reset the players too...
sx4rlet is offline   Reply With Quote
Old November 7th, 2006, 12:49 PM   #2
grimjim
 
grimjim's Avatar
 
Join Date: Sep 2004
Posts: 2,786
Re: resetting missions?

Quote:
Originally Posted by sx4rlet
Hi all,

I want to know if it is possible to automaticly reset missions after some time. For example while hosting a scenario some time, it might be possible that for some reason missions dont work any more like intended, so would be nice to reset them again.

Is there a way to do this easily?

I thought of doing a timer that resets the act after some time, but that might possible reset the players too...

It will reset them back to the starting position.
I use a timer/mission complete combo for my Saughter Research scenario.
grimjim is offline   Reply With Quote
Old November 20th, 2006, 11:16 AM   #3
calel
 
calel's Avatar
 
Join Date: Jan 2005
Posts: 610
Re: resetting missions?

Something I'm struggling with as well. I know Rushin told me it somehow seems possible to 'automatically' reset acts, but ... I was hoping to take this a step further.

The possibillity for players to reset the scenario and change acts the Pavlovian way. No dogbiscuits for me however as I seem to have gotten myself stuck.

The idea was a 'button' for resetting (IF manipulation -> Start Act 1) and one for advancing to the next Act (IF manipulation -> Start Act 2). The reset button is present as a permanent entity and I was thinking of linking it to a seperate permanent timer so it's not a one-shot use. The next act trigger doesn't need a timer, it's a one-shot use anyway ... but for some obscure reason it doesn't seem to advance the scenario to the next act on manipulation, whereas theoretically it should be possible.

Any advice, pointers, even different ideas on how to cope with player triggering acts or resetting would be highly apreciated.
calel is offline   Reply With Quote
Old November 22nd, 2006, 05:09 AM   #4
zangan
 
zangan's Avatar
 
Join Date: Aug 2006
Posts: 223
Re: resetting missions?

Quote:
Originally Posted by calel
Something I'm struggling with as well. I know Rushin told me it somehow seems possible to 'automatically' reset acts, but ... I was hoping to take this a step further.

The possibillity for players to reset the scenario and change acts the Pavlovian way. No dogbiscuits for me however as I seem to have gotten myself stuck.

The idea was a 'button' for resetting (IF manipulation -> Start Act 1) and one for advancing to the next Act (IF manipulation -> Start Act 2). The reset button is present as a permanent entity and I was thinking of linking it to a seperate permanent timer so it's not a one-shot use. The next act trigger doesn't need a timer, it's a one-shot use anyway ... but for some obscure reason it doesn't seem to advance the scenario to the next act on manipulation, whereas theoretically it should be possible.

Any advice, pointers, even different ideas on how to cope with player triggering acts or resetting would be highly apreciated.

This gave me an idea. A kind of branching story based on players decisions.

But, what do you mean by 'manipulation'. For instance, you can have when player enters a zone, act 1 starts, or after diolague. Not sure what you mean... I will try to work on my plans, probably if you complete this mission, go act 5, if this one act 3, the 5 branches and so on. Different every time you play!

But if you could specify a little more I think I might be able to help you.
zangan is offline   Reply With Quote
Old November 23rd, 2006, 02:13 PM   #5
nephy13
 
nephy13's Avatar
 
Join Date: Oct 2006
Posts: 136
Re: resetting missions?

Quote:
Originally Posted by zangan
This gave me an idea. A kind of branching story based on players decisions.

But, what do you mean by 'manipulation'. For instance, you can have when player enters a zone, act 1 starts, or after diolague. Not sure what you mean... I will try to work on my plans, probably if you complete this mission, go act 5, if this one act 3, the 5 branches and so on. Different every time you play!

Yeah, I have toyed with this, both within an act or through branching acts. Gets crazy complicated very quickly, but I'm seeing where it leads me. Maybe one day I'll get a scenario finished that has mutiple endings, but who knows...Ring seems so unstable that I get frustrated building or playing it at the moment (yes, I turn off my firewall which seems to help a little).
nephy13 is offline   Reply With Quote
Old November 23rd, 2006, 04:46 PM   #6
sx4rlet
 
sx4rlet's Avatar
 
Join Date: Sep 2004
Posts: 1,025
Re: resetting missions?

Quote:
Originally Posted by nephy13
Yeah, I have toyed with this, both within an act or through branching acts. Gets crazy complicated very quickly, but I'm seeing where it leads me. Maybe one day I'll get a scenario finished that has mutiple endings, but who knows...Ring seems so unstable that I get frustrated building or playing it at the moment (yes, I turn off my firewall which seems to help a little).

Sounds like a lot of fun to make a scenario with different endings, but an anoying part is that you have a limit number of objects you can place in the whole scenario. If you use 20 objects in the first act, you have only 80 left for the rest of the scenario...
sx4rlet is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +2. The time now is 04:01 AM.


Powered by vBulletin Version 3.5.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Ryzom forums are part of the SoR service and subject to the EULA and Code of Conduct.

MMORPG