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Old July 27th, 2006, 07:37 PM   #11
grimjim
 
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Re: Faction/Race explained

Quote:
Originally Posted by darks433
yea im new. thanks good info. i still dont know witch faction i want tho any sugestions?

Neutral, failing that, Kami (because they still need the extra peeps).
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Old July 28th, 2006, 05:31 AM   #12
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Re: Faction/Race explained

Quote:
Originally Posted by darks433
yea im new. thanks good info. i still dont know witch faction i want tho any sugestions?
Don't pick one until you know exactly what you walk into. You don't have to pick one.
You can pick one and still play like you are neutral, it will have some sides "effects" compared to a "real" neutral though.
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Old September 1st, 2006, 10:21 PM   #13
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Re: Faction/Race explained

Awesome thread! As for Darks433 you should lean towards the homins you team with and enjoy and keep in mind sometimes we make a wrong choice and that's ok too... Most of the time if you are honest with peeps they are cool about it
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Old October 15th, 2006, 01:43 PM   #14
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Re: Faction/Race explained

Just noticed you missed out -

Nexus (Forest + Supreme)
Nexus [200] : Kami and Kara

from the Neutral TP list Spriteh
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Old October 15th, 2006, 11:40 PM   #15
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Re: Faction/Race explained

Quote:
Originally Posted by petej
Just noticed you missed out -

Nexus (Forest + Supreme)
Nexus [200] : Kami and Kara

from the Neutral TP list Spriteh
Unfortunately the post is too old to be edited now
Thanks for pointing it out tho
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Old October 18th, 2006, 04:55 PM   #16
patha
 
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Re: Faction/Race explained

An update on Guild Fame for new guilds:

If you are starting a guild think about which aliegences you want before hand (race and faction). If a guild is started without the Guild Leader being aligned to the ones you want (coverted etc) then all the Guild Fame settings start at zero (not the GL fame at time of starting).

If the GL is faction or nationally aligned then the guild will inherit this.

Guild fame can be sought by members doing fame missions but it is slow. Strangely it is much slower for large guilds than small. 20 people almost doing the karavan or kami bidding for most of thier gameplay seems to count less than 2 people.

I do not know what fame lvls a guild will inherit if the GL is aligned prior to forming but assume it is that of the leader.

Something to think about prior to making a guild.

Patha
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Old December 5th, 2006, 06:02 PM   #17
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Re: Faction/Race explained

Fyi the TP map link has changed and should be here now.
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Old December 5th, 2006, 06:37 PM   #18
praha
 
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Re: Faction/Race explained

Nevrax did another covert patch (nerf) around the time of the Cho server opening.

You said:
Quote:
Originally Posted by sprite
Unlike for players, the guild doesn't need to have a specific guild fame (but the Guild Leader needs to have +30 fame with the faction/race of their choice) and will have its fame set to +30 in the faction/race chosen after the leader has completed the instructions.

It should now read as:
Quote:
Originally Posted by YetAnotherNevraxPassivePatch
The guild needs to have +30 Guild Fame with the faction/race of their choice (I'm not sure if the GL needs to have +30 Personal Fame, since we all were above 30).

So even when Nevrax does do some work they:

A.) Never document it for the CSR's and general public thus wasting me and countless others hrs of gameplay and frustration trying to figure out why this isn't working.

B.) Makes Nevrax look like they are still doing nothing at all. Best to include all patches in the patch notes, nerf or not. At least Nevrax can claim they tried to fix something.
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Old October 16th, 2008, 11:29 AM   #19
soybean7523
 
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Question Re: Faction/Race explained

I must have missed some words, because I lost the thread of the guide
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Old January 1st, 2009, 01:45 PM   #20
sidusar
 
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Re: Faction/Race explained

Quote:
Fame
Just a quick note here (there's a lot more about it in the rest of the post); to gain fame, you must do missions for the Faction or Race or Tribe you wish to gain fame with. Usually when you gain fame with one group you will lose some with another, so be careful!
Some more about this:
When you gain fame with one group, you will also gain some fame with their allies and lose some fame with their enemies. Similarly when you lose fame with a group, you'll also lose some fame with their allies and gain some fame with their enemies. Here is a list of every group's allies and enemies.

Matis allies: Green Seed, Darkening Sap, The Arid Matis, Sap Slaves, The Kuild.
Matis enemies: Sacred Sap, First Deserters, The Slash and Burn, Woven Bridles, Ancient Dryads.
Fyros allies: Leviers, Water Breakers, Frahar Hunters, Oasis Diggers, Pyromancers, Root Tappers, Watchers (aka Restorers).
Fyros enemies: Renegades, Lawless, Scorchers.
Tryker allies: Green Seed, Corsairs, Silt Sculptors, Shadow Runners, Ecowarriors, Root Tappers.
Tyker enemies: Slavers, Lagoon Brothers.
Zoraï allies: Icon Worshippers, Sacred Sap, Siblings of the Weeds, Tutors, Ecowarriors, Company of the Eternal Tree.
Zoraï enemies: Antikamis, Goo Heads, Darkening Sap, Master of the Goo.

Tribe rivalries.
First Deserters - Matisian Border Guards (Knoll of Dissent)
The Arid Matis - Woven Bridles (Hidden Source)
Ancient Dryads - Sap Slaves (Grove of Confusion)
Cuzans - Lagoon Brothers (Lagoons of Loria)
Fraiders - Scorchers (Scorched Corridor)
Company of the Eternal Tree - The Kuild (Nexus)
Recoverers - The Kuild (Nexus)

So gaining fame with the Matis will also gain you some Green Seed fame and lose you some Sacred Sap fame. Losing fame with the Green Seed will also lose you some Matis fame. And gaining fame with the Sacred Sap will also lose you some Matis fame.

Those 'secondary' fame effects are smaller than the 'primary' fame effect. So doing a mission for the First Deserters will gain you much more First Deserter fame than it'll lose you Matisian Border Guard fame. Killing a member of the Woven Bridles will lose you much more Woven Bridles fame than it'll gain you Arid Matis fame, etc etc.

Factions
All Races and Tribes are also allied with one of the Factions (Kami or Karavan) and enemies to the other Faction. But this only work one way: Gaining fame with the Fyros will also gain you some Kami fame (and lose you some Karavan fame), gaining fame with the Corsairs will also gain you some Kami fame (and lose you some Karavan fame), but gaining fame with the Kami will not gain you any Fyros or Corsair fame (but will lose you some Karavan fame). To find out what faction a Tribe is allied to, just see which ambassador they have in their camp and which flag hovers above their camp

Benefits
You need at least -50 fame with a Tribe to be allowed into their camp; Tribe camp guards will attack you if your fame with that Tribe is below -50. They'll also always attack any aggro mobs entering their camp, but will only protect you from non-aggro mobs if your fame with the Tribe is above -33. A Tribe's wandering patrols will ignore everything around them unless they're attacked directly, regardless of your fame with that Tribe.

Caps
Aligning yourself with a Faction will put certain caps on your fame values with the Tribes. In particular, for 8 tribes your maximum fame with them will be capped at -50. These tribes are:
For Kami-aligned: Antikamis, Black Circle, Goo Heads, Darkening Sap, The Slash and Burn, Master of the Goo, Sap Slaves, The Kuild.
For Karavan-aligned: Sacred Sap, Tutors, Company of the Eternal Tree, Ecowarriors, Recoverers, Sap Gleaners, Cockroaches, Ancient Dryads.
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