Go Back   Ryzom > English speaking community > The Ryzom Ring > Adventure designers hints and exchanges
Ryzom News FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread Display Modes
Old September 21st, 2006, 09:29 PM   #1
rme2001
 
Join Date: Sep 2006
Posts: 26
Yubos, also your best friend in R2

Here's something i wanted to share with other people that are working on an adventure:

If your making a trigger heavy scene, for ex, talking to someone triggers the start of a mission, the mission start triggers a timer, when timer finishes mission objetives spawn, ect. It can happen that somewhere you misdefined a trigger or event.

Instead of going over it all again, i use Yubo's to check if certain events are actually triggered.

Example: If you want to know when the timer ends, or if it actually starts(something that is hard to figure out when your testing it, other then counting yourself) Place a Yubo in obvious spot, and link the activation of the timer to the death of the Yubo, so you know, as soon as the Yubo dies, the timer is active. Ofcourse you can also choose to let it die as the timer deactivates.

There are loads of other uses for creatures in in this way, use them to make your designing easyer.
rme2001 is offline   Reply With Quote
Old September 30th, 2006, 11:05 PM   #2
dlice
 
dlice's Avatar
 
Join Date: Dec 2005
Posts: 63
Re: Yubos, also your best friend in R2

that works.

I usually use a dialog which send messages, either broadcast or message to AM.

Your method is more fun though
dlice is offline   Reply With Quote
Old October 1st, 2006, 02:04 AM   #3
otaku157
 
otaku157's Avatar
 
Join Date: Jul 2006
Location: Florida
Posts: 118
Re: Yubos, also your best friend in R2

I am envisioning players suddenly coming upon a hidden cache of dead yubos in your scenario

Which would amuse me greatly, because I am easily amused
otaku157 is offline   Reply With Quote
Old October 6th, 2006, 12:52 PM   #4
kayak
 
kayak's Avatar
 
Join Date: May 2005
Location: Bath UK
Posts: 471
Re: Yubos, also your best friend in R2

working the other way round if your an Am you could have a stash of yubos in an area where your homins can't or won't get to. their death could cause triggers fx spawning more mobs or killing some off depending how your adventurers are doing
__________________
Sashtan
Insomniacs
[MPR] [MDF] [MLA] [AoD] [MK] [MT]
Atys idol 2006
Part of
THE team(tm)
In
THE zone(tm)
On
A mission(tm)
kayak is offline   Reply With Quote
Old October 16th, 2006, 03:47 AM   #5
seawe
 
seawe's Avatar
 
Join Date: Oct 2004
Posts: 317
Re: Yubos, also your best friend in R2

omg we have the start of ritualistic killing here! ;O

seawe is offline   Reply With Quote
Old November 2nd, 2006, 10:25 PM   #6
nephy13
 
nephy13's Avatar
 
Join Date: Oct 2006
Posts: 136
Re: Yubos, also your best friend in R2

The idea of spawning yubos to check if triggers are really being triggered is a good one. Thanks!

Quote:
Originally Posted by kayak
working the other way round if your an Am you could have a stash of yubos in an area where your homins can't or won't get to. their death could cause triggers fx spawning more mobs or killing some off depending how your adventurers are doing

I hate to put a dampeners on the slaughter of yubos, but you can fire off "user triggers" when you are in AM mode. By adding events to those triggers, you can do anything you want to interact with the scenario components.

Erm, you could just keep the yubos as kill-toys anyway. Do you really need an excuse?
nephy13 is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +2. The time now is 04:01 AM.


Powered by vBulletin Version 3.5.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Ryzom forums are part of the SoR service and subject to the EULA and Code of Conduct.

MMORPG