September 15th, 2008, 05:25 PM | #11 | |
Join Date: Dec 2004
Posts: 1,331
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Re: NPC health and exchanging knowledge?
One other thing you can do is make it a battle between cutthroats and civilians, with the cutthroats set to low level and the civilians to high. It's actually a lot more balanced than cutthroats versus guards, just a bit silly to have one side punching and kicking. But since the one side is Tryker slaves fighting for their freedom, it'd make some sense even...
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September 15th, 2008, 05:33 PM | #12 |
Join Date: Aug 2008
Posts: 27
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Re: NPC health and exchanging knowledge?
Actually, that might fit better with the storyline I am using. Good Idea Sid.
I wonder if I had chosen a completely different map for the second act, it would have reset it. Hmmm. More stuff to test I guess. One thing I did find weird about the Guards spawning was that sometimes they would be 2star and sometimes 5 star when using the 1-50 NPCs. I tried repeating it but couldn't figure out how to do it or if it was intentional. If I could get the 2 star, I might be in good shape. |
September 15th, 2008, 07:09 PM | #13 | |
Join Date: Dec 2004
Posts: 1,331
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Re: NPC health and exchanging knowledge?
Well the guard level setting is off. Very High = 5 star, High = 4 star, Average = 3 star, Low = 5 star (same as Very High). A 2 star guard is what happens when a Low guard respawns and it randomly get the stars right.
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September 15th, 2008, 07:13 PM | #14 | |
Join Date: Aug 2008
Posts: 27
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Re: NPC health and exchanging knowledge?
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No kidding? Thanks again Sid! |
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