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Old September 15th, 2008, 05:25 PM   #11
sidusar
 
Join Date: Dec 2004
Posts: 1,331
Re: NPC health and exchanging knowledge?

One other thing you can do is make it a battle between cutthroats and civilians, with the cutthroats set to low level and the civilians to high. It's actually a lot more balanced than cutthroats versus guards, just a bit silly to have one side punching and kicking. But since the one side is Tryker slaves fighting for their freedom, it'd make some sense even...

Quote:
Originally Posted by nuitwaters
Does anyone know if that when you switch acts, can you despawn in-scene elements to add to your count? (IE, get rid of those 20 barricades so you can use that number some where else?)
Not possible unfortunately. You can despawn objects but they still count.
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Old September 15th, 2008, 05:33 PM   #12
nuitwaters
 
Join Date: Aug 2008
Posts: 27
Re: NPC health and exchanging knowledge?

Actually, that might fit better with the storyline I am using. Good Idea Sid.

I wonder if I had chosen a completely different map for the second act, it would have reset it. Hmmm. More stuff to test I guess.

One thing I did find weird about the Guards spawning was that sometimes they would be 2star and sometimes 5 star when using the 1-50 NPCs. I tried repeating it but couldn't figure out how to do it or if it was intentional. If I could get the 2 star, I might be in good shape.
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Old September 15th, 2008, 07:09 PM   #13
sidusar
 
Join Date: Dec 2004
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Re: NPC health and exchanging knowledge?

Well the guard level setting is off. Very High = 5 star, High = 4 star, Average = 3 star, Low = 5 star (same as Very High). A 2 star guard is what happens when a Low guard respawns and it randomly get the stars right.

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Originally Posted by nuitwaters
I wonder if I had chosen a completely different map for the second act, it would have reset it.
Still no.
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Old September 15th, 2008, 07:13 PM   #14
nuitwaters
 
Join Date: Aug 2008
Posts: 27
Re: NPC health and exchanging knowledge?

Quote:
Originally Posted by sidusar
Well the guard level setting is off. Very High = 5 star, High = 4 star, Average = 3 star, Low = 5 star (same as Very High). A 2 star guard is what happens when a Low guard respawns and it randomly get the stars right.

No kidding? Thanks again Sid!
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