October 13th, 2008, 06:33 PM | #11 | |
Join Date: Sep 2004
Posts: 1,025
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Re: The Minefield of Ring Development
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I am not completely sure, but I get the impression the mob needs to be told to start the route after spawning. (It's something I never completely figured out, but there is 'autostart' which I suspect to only autostart the first time, and a 'start after event x'. At the end I found the 'start after event x' more usefull, as scripts didnt start how and when I wanted to with 'autostart'. This might be the same thing.) In R2 language: -event: if mob spawns, then follow route x. (Or even: Event1: if mob dies; then mob eats at place y; and spawns. Event2: if mob spawns, then follow route x you might even put in a timer of 1 or 5 seconds and give a message to the GM to tell you where it is the list...) |
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October 13th, 2008, 08:27 PM | #12 | |
Join Date: Dec 2004
Posts: 1,331
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Re: The Minefield of Ring Development
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(If anyone else has Ring maps they wouldn't mind me hosting, do please send them over. ) Just this weekend I ran an alt character all around the world to get all the Ring Points too. Turns out it's not needed for hosting. A character only needs the spawn points to be able to load the scenarios in the editor, not to host them. |
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October 13th, 2008, 09:08 PM | #13 | |
Join Date: Jul 2005
Posts: 145
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Re: The Minefield of Ring Development
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Well, as my signature says, I've been on the "net" for over 30 years; I've been a professional programmer for over 30 years. Currently, I support chip design software that costs over $300K a copy. Some of our customers complain about the "minefield" I've built a few scenarios in NWN and Morrowind. The Ring is by far the most buggy and non-intuitive editor I have used. |
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October 13th, 2008, 09:46 PM | #14 | |
Join Date: Jul 2006
Location: Germany
Posts: 271
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Re: The Minefield of Ring Development
Quote:
The timer can be set to 1 minute or more, as mobs need 4-5 mins anyway to respawn. @Opeli I study computer science too and I found the ring has zero usage for people who don't know how to program or understand computer logic basics. This can be seen with most "first" scenarios, people put random stuff on the map, look at bosses but then don't know what to do. And if they try, the bugs usually make them quit really fast. You have to be a "nerd" to use the ring atm. And this sucks. |
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October 13th, 2008, 11:27 PM | #15 | |
Join Date: Sep 2004
Posts: 1,025
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Re: The Minefield of Ring Development
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OMG I am honoured that you do that !! |
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October 13th, 2008, 11:30 PM | #16 | |
Join Date: Sep 2004
Posts: 1,025
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Re: The Minefield of Ring Development
Quote:
Not sure if I should be flattered or feel insulted by this Although I studied to be an engineer, I now work for a social company, and don't really think the term 'nerd' suits here... But I managed to figure out how the ring works |
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